Difference between revisions of "Refresh rate"

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Refresh rate is the number of times per second the display grabs a new image from the [[GPU]].
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Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. Higher refresh rate means less latency between frames.
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For a display with 30 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 30 Hz = 33.33 milliseconds = the latency
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Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example, a display with 60 Hz would have the latency of 16.67 ms, half of the 30 Hz display.
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==Refresh rate vs Frame rate==
  
  
 
[[Category:Terms]]
 
[[Category:Terms]]

Latest revision as of 17:38, 20 January 2016

Information icon1.png This page is a stub, please expand it if you have more information.

Refresh rate is the number of times per second the display grabs a new image from the GPU. It also decides the length of latency between each image. Higher refresh rate means less latency between frames.

For a display with 30 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 30 Hz = 33.33 milliseconds = the latency

Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example, a display with 60 Hz would have the latency of 16.67 ms, half of the 30 Hz display.

Refresh rate vs Frame rate