Difference between revisions of "Refresh rate"

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Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. Higher refresh rate means higher potential [[Frame rate]] and less latency between frames.  
 
Refresh rate is the number of times per second the display grabs a new image from the [[GPU]]. It also decides the length of [[latency]] between each image. Higher refresh rate means higher potential [[Frame rate]] and less latency between frames.  
  
For a display with 60 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 60 Hz = 16.67 milliseconds = the latency
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For a display with 30 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 30 Hz = 33.33 milliseconds = the latency
  
Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example a display with 120 Hz would have the latency of 8.33 ms, half of the 60 Hz display.
+
Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example, a display with 60 Hz would have the latency of 16.67 ms, half of the 30 Hz display.
  
 
==Refresh rate vs Frame rate==
 
==Refresh rate vs Frame rate==

Revision as of 11:28, 31 March 2015

Refresh rate is the number of times per second the display grabs a new image from the GPU. It also decides the length of latency between each image. Higher refresh rate means higher potential Frame rate and less latency between frames.

For a display with 30 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 30 Hz = 33.33 milliseconds = the latency

Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example, a display with 60 Hz would have the latency of 16.67 ms, half of the 30 Hz display.

Refresh rate vs Frame rate