Difference between revisions of "Refresh rate"

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Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example a display with 120 Hz would have the latency of 8.33 ms, half of the 60 Hz display.
 
Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example a display with 120 Hz would have the latency of 8.33 ms, half of the 60 Hz display.
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==Refresh rate vs Frame rate==
  
  
 
[[Category:Terms]]
 
[[Category:Terms]]

Revision as of 11:27, 31 March 2015

Refresh rate is the number of times per second the display grabs a new image from the GPU. It also decides the length of latency between each image. Higher refresh rate means higher potential Frame rate and less latency between frames.

For a display with 60 Hz: 1 Hz = 1000 milliseconds, 1000 milliseconds / 60 Hz = 16.67 milliseconds = the latency

Latency due to limitations of refresh rate can be reduced by increasing the refresh rate. For example a display with 120 Hz would have the latency of 8.33 ms, half of the 60 Hz display.

Refresh rate vs Frame rate