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RIPmotion

15 bytes removed, 11:54, 31 December 2016
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|Required Devices=Motion-tracked controllers
|Description=Put hands at your hips, press a button on each controller and run in place to move
|Pros=Proprioceptive and vestibular engagement, Motion VR sickness reduction, Immersive, Decouples head and body movement, fitness
|Cons=Cannot interact with object with hands while moving,
|Examples=
===Advantages of RIPmotion===
*Proprioceptive and vestibular engagement. You're actually moving your body and limbs. Your head critically is bobbing up and down and around a bit. Which leads to
*[[Motion VR sickness]] reduction - because your head is bobbing up and down, it's creating a lot of vestibular noise which can overwhelm the virtual environment movement vector, helping to significantly reduce and even eliminate motion VR sickness in the vast majority of users.
*[[Immersive]] - in multiple ways. Engaging your body and head, which brings you more into the virtual environment. Also critically, it helps to establish a sense of scale related to energy expenditure. We often don't really appreciate the scale of distances until we have to expend real energy to move between them. Similar is how our sense of scale and distance shrinks when we get into a car. Also, it allows you to retain a sense of spatial movement throughout the space, allowing you to understand where things are oriented just as in a normal environment. Teleportation, especially with turning teleportation (snap turns or the method found in The Gallery) has a tendency to disrupt orientation learning.
*Decouples head and body movement - the user can indicate direction of travel independently of looking. This is also critical in improving immersion and reducing motion VR sickness - because our vestibular sense of expectation is modified by our proprioceptive signals (i.e. if we look in one direction and move in another, we don't expect the visual motion to suddenly be travelling traveling in the direction that we're looking).
*Fitness, fitness, fitness. It turns VR absolutely into a health positive medium that vitalizes its users as they get more used to it, instead of causing sedentarianism that has been sapping the energy from people using it, and contributed towards multi decade long trend of obesity.
*Cheap. Basically grants you the most vital benefits of an ODT, but better (because it still lets you use roomscale room-scale still). Doesn't take up space. Only requires the components that roomscale room-scale already has.
==Problems==
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