From Virtual Reality and Augmented Reality Wiki
Revision as of 15:16, 15 June 2015 by Shadowdawn
|Subtype||Head-mounted display, SDK|
|Operating System||Windows, Mac, Linux|
|Release Date||April 30, 2015|
- See also: SteamVR
Currently it only works with SteamVR's runtime.
- Developers can create any applications for OpenVR. The SDK is distributed on a licence with no content restriction or any kind of gatekeepers. There is no certification process for OpenVR apps.
- OpenVR apps are not required to be distributed on Steam. Developers can distribute their apps on any channel.
- Lower barrier to entry for new hardware. Manufactures can create any hardware they want for OpenVR without Valve's explicit permission. OpenVR allows existing apps to run on new hardware without any modifications.
- OpenVR apps are future proof. OpenVR runtime updates without any application changes. Apps do not need to be modified to support new hardware or software updates.