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|Type=[[Input Device]], [[Motion Tracker]]
|Subtype=[[Hands/Fingers Tracking]], [[Haptics]]
|Platform=[[Oculus Rift(Platform)]]
|Creator=
|Developer=[[Oculus VR]]
|Tracking=6DOF
|Rotational Tracking=IMUs
|Positional Tracking=External camera sensorOculus Sensor
|Update Rate=
|Latency=
|Weight=
|Size=
|Release Date=First half December 6, 2016|Price=$99
|Website=https://www.oculus.com/en-us/rift/
}}
==Introduction==[[Oculus Touch]] also known as the '''Half Moon''' is the first unique [[Input Device]] for the [[Oculus Rift (Platform)|Oculus Rift]]. One Acting as your hands in the [[virtual reality|virtual world]], Oculus Touch controller is consist of two mirror-image controllers, one held in each hand. These devices wireless controllers are wireless and motion tracked by the same [[positional Constellation|Constellation tracking sensorsystem]] that tracks the [[Rift]] [[HMD]]. In addition to Oculus Touch has traditional gamepad controls such as analog stick, buttons and triggers, Oculus Touch is able along with the abilities to detect hand gestures and provide [[haptic feeback]].__TOC__==Release and Prices=====Current Prices===On October 11, 2017, during the [[Oculus Connect 4]], Hugo Barra, Oculus' Vice President of Virtual Reality, announced the permanent price reduction of Oculus Rift and Touch bundle to $399.
On March 1, 2017, price of Touch was reduced to $99 and additional sensor cost $59. Note that Touch comes with 1 [[Oculus Sensor]]. ===Price History===In July 2017, the price of [[Oculus Rift CV1]] bundled with [[Oculus Touch]] was reduced to $499. Note that the bundle does not come with the Xbox 360 Controller nor the [[Oculus Remote]], but it does come with 2 [[Oculus Sensor]]s. Oculus Touch was revealed alongside [[Oculus Rift CV1]], on June 11, 2015 during [[Oculus VR]]'s Pre-E3 Special Live Event. Reservation for Touch began on January 6, 2016 with the pre-order of [[the Rift]]. Oculus Touch will release on December 6, 2016 for $199. With pre-orders starting on October 10, 2016. Touch ships with an [[Oculus Sensor]] for 360 degrees VR experience. Additional sensor can be purchased from $79 for [[Room-scale VR]] experience.
==Features==
*Hand presence - the controller naturally fit sense of your virtual hands are the resting state of same as your handnatural hands. Your hands are tracked with accuracy and low latency.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
*Manipulation - precise manipulation of virtual objects with both [[positional tracking|positional]] and [[rotational tracking]].For example, user can pick up a gun, fire it then discard it without having to think about it.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
*Low mental load- instinctively interact with objects in VR. Use the controllers effortlessly like how you use your real hands in the real world.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
*Communicative gestures - hand gestures are detected. Gestures such as pointing, waving and giving the thumbs up are useful for social interactions.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
*Lightweight -lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.<ref name="E3_2015">https://www.youtube.com/watch?v=Xx6sO0Lwmr8</ref>
==Hardware==
===Traditional Controls===
One wireless Oculus Touch is held in each hand. 2 Oculus Touch controllers are designed to operate simultaneously. Some of the controller's features are similar to that of a traditional gamepad. It has 1 analog stick and 2 buttons on top and 2 triggers, 1 for the index finger located in front and 1 for the middle finger on the side. Additionally, the controller features [[capacitive sensing]]. Every input on the device, besides the side trigger, can sense the user's touch.
===Tracking===
Oculus Touch achieves precisehigh precision, low latency, 6[[DOF]] tracking through the same [[Constellation|Constellation tracking system ]] as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] (s) that tracks the [[HMD]]. The LEDs on the outer rings prevent [[occlusion]] caused by your hands. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]].
===Gesture Sensing===
The device has an inward facing sensor a matrix of sensors mounted inside that can keep track of your fingers and detect hand gestures. The only 2 fingers that the controller do not detect are the pinky and the ring finger.
===Ergonomics===
==Apps==
===Bundled Titles===
'''[[First Contact]]''' - 80s sci-fi throwback tutorial app that shows the player how to use Touch.
'''[[Oculus Medium]]''' - 3D sculpting tool.
'''[[Oculus Quill]]''' - painting tool.
'''[[Toy Box]]''' - Oculus Rift's internal testing app used to design Oculus Touch and experiment with new features. It is a [[multiplayer]], [[sandbox]] [[game]].
'''[[Dead and Buried]]''' - multiplayer focused FPS
'''[[Robo Recall]]''' - FPS game by [[Epic Games]] launching in Q1 2017.
===Free with Pre-order===
'''[[The Unspoken]]''' - magic dueling game by [[Insomiac Games]].
'''[[VR Sports Challenge]]''' - filled with sports mini-games.
===Additional Launch Titles===
*[[Dead & Buried]] by [[Insomniac Games]]
*[[Final Approach]] by [[Phaser Lock Interactive]]
*[[I Expect You To Die]] by [[Schell Games]]
*[[Job Simulator]] by [[Owlchemy Labs]]
*[[Moon Strike]] by [[Big Dorks]]
*[[Nimbus Nights]] by [[Otherworld Interactive]]
*[[Pulsar Arena]] by [[ZeroTransform]]
*[[Surgeon Simulator]] by [[Bossa Studios]]
*[[The Unspoken]] by [[Isomniac Games]]
*[[Rock Band VR]] by [[Harmonics]]
*[[VR Sports Challenge]] by [[Sanzaru]]
*[[Serious Sam VR: The Last Hope]] by [[Croteam]]
*[[Pro Fishing Challenge VR]] by [[Opus]]
*[[Luna]] by [[Funomena]]
*[[Giant Cop]] by [[Other Ocean]]
*[[Fantastic Contraption]] by [[Northway Games]]
==Developer==
[[Touch SDK]] - includes API’s for determining the position of the controllers, recognizing hand controllers, and driving the haptics avatar hands. These will be fully integrated into [[Unity]] and [[Unreal]] with sample code.
==HistoryImages==Oculus Touch's codename while in development was ''Half Moon''[[File:oculus touch2.jpg|400px]] [[File:oculus touch3.jpg|400px]]
==References==
<references />
[[Category:Input Devices]] [[Category:Motion Trackers]]