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Oculus Rift DK2

469 bytes added, 20:26, 27 April 2016
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{{Device Infobox
|image=[[File:oculus rift dk21.jpg|350px]]
|TypeVR/AR=[[Virtual Reality]]|SubtypeType=[[Head-mounted Displaydisplay]]|Subtype=[[Discrete HMD]]|Platform=[[Oculus Rift(Platform)]]
|Developer=[[Oculus VR]]
|Operating System=[[Windows]], [[Mac]], [[Linux]]
|Requires=PC
|Predecessor=[[Oculus Rift DK1]]
|Successor=[[Oculus Rift CV1]]
|Display=5.7 inch OLED (PenTile)
|Resolution=1920 x 1080, 960 x 1080 per eye
|Refresh Rate=75 Hz, 72 Hz, 60 Hz
|Pixel Density=386 PPI
|Persistence=2 ms, 3 ms, full
|Field of View=100° (nominal)
|Optics=??
|Tracking=6DOF
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
|Positional Tracking=Separate Camera, [[Near Infrared CMOS Sensor]]
|Update Rate=Rotational: 1000 Hz, Positional: 60 Hz
|Tracking Volume=72°H x 52°V (8.2 feet range)
|Latency=~30 ms
|Connectivity=USB, HDMI
|Weight=.97 lbs (440g)
|Cable Length=3 meters
|Release Date=July 24, 2014
|Price=$350
|Website=[https://www.oculus.com/dk2/ DK2 Website]
}}
[[Oculus Rift DK2 ]] or Development Kit 2 is the 2nd version of [[Oculus Rift (Platform)|Oculus Rift]] [[Virtual Reality]] [[head-mounted display ]] developed by [[Oculus VR]]. It was released on July 24, 2014 for 350 dollars. Released a year after [[DK1]], DK2 is the second version of Oculus Rift intended for developers of [[VR]] content. It is followed by [[CV1]], the first consumer version.
==Hardware==
DK2's display is an OLED Pentile panel with a resolution of 1920 x 1080 (1080p). It has higher resolution, lower persistence, more vibrant colors and less "[[screen door" effect ]] than DK1's display. OLED's advantage over LCD (used by DK1) is that it does emits light and does not require backlight. It allows OLED to produce darker black and more vivid colors. Additionally, the Pentile matrix reduces some of the "screen door" effect while the low persistence display eliminates [[motion blur]] and [[judder]] almost completely. The only negative aspect DK2 when compared to DK1 is that DK2's field of view is a bit lower than that of DK1's.
DK2 has an external camera that tracks your position. Within the camera's view, it tracks IR LED array in the front part of the headset to capture your head's position and movement within the 3D space. The CMOS camera is able to capture your movements up to 60 times per second.
|-
|Update Rate || Rotational: 1000 Hz <br> Positional: 60 Hz
|-
|[[#Tracking volume|Tracking Volume]] || 72°H x 52°V (8.2 feet range)
|-
|Latency || ~30 ms
===Oculus SDK===
[[Oculus SDK]]
 
==Tracking volume==
{{see also|Tracking volume}}
[[File:oculus rift dk2 tracking volume1.jpg|400px]]
==References==

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