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Oculus Rift

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|Requires=PC
|Predecessor=[[Oculus Rift DK2]]
|Successor=[[Oculus Rift CV2S]]
|Display=Dual OLED Panels
|Resolution=2160 x 1200 (1080 x 1200 per eye)
|Pixel Density=455.63 PPI per eye
|Refresh Rate=90 Hz
|Persistence=Low2.1ms
|Field of View=110° (diagonal)
|Optics=[[Fresnel lenses]]
|IPD Adjustment=58mm to 70mm
|Tracking=6DOF
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
|Update Rate=Rotational: 1000Hz, Positional: 60Hz
|Tracking Volume=100°H x 70°V (over 18 feet range)
|Latency=LowMotion to Photon: less than 5ms
|Audio=Built-in headphones, external headphones, built-in microphone
|Camera=
|Cable Length=4 meters (Headset), 2.5 meters (Sensor)
|Release Date=March 28, 2016
|Price=$499 399 with Touch
|Website=https://www.oculus.com/en-us/rift/
}}
{{see also|Oculus Rift (Platform)}}
__TOC__==Introduction==The '''Oculus Rift''' - also known as '''Oculus Rift CV1''' or simply as '''Rift''' - is the 1st first version of the [[Oculus Rift (Platform)|Oculus Rift]] [[Virtual Reality]] head-mounted display [[HMD]] built for consumers. The Oculus Rift was released on March 28, 2016. <ref name=”one”>Greenwald, W. (2017). Oculus Rift. Retrieved from https://www.pcmag.com/review/343413/oculus-rift</ref> Unlike its predecessors, [[DK1]] and [[DK2]](Development Kits), the Rift's target demographic moves beyond developers and serious [[VRvirtual reality]] (VR) enthusiasts to include people with only casual interest in VR..
The Oculus Rift was the result of four years of research that started on Kickstarter. At the time, the project raised $2 million from supporters before being purchased by Facebook. The commercial version of the HMD marks and improvement over the previous developments kits, being easier to setup and requiring less technical know-how to install games and troubleshoot when problems appear. <ref name=”two”>Pino, N. (2017). Oculus Rift review. Retrieved from http://www.techradar.com/reviews/gaming/gaming-accessories/oculus-rift-1123963/review</ref>
 
The Rift produces two images simultaneously and tracks the user’s movement to create a sense of presence in the virtual worlds. According to some publications, the previous versions of this VR headset felt rough and cheap, with problems with tracking and lag-free gameplay. <ref name=”two”></ref>
 
The consumer version of the Rift has been described as elegant and sleek. But while it has received overall praise, it also has its negative points. The Oculus Rift games have been described as the best VR games available. It also has a growing list of movies and apps that will lead to the device being an immersive window into new worlds, with hundreds of VR experiences. The headset is also comfortable to wear. The minimum PC requirements and the induced nausea caused by some experiences are viewed as negatives. While in the beginning the Rift was less immersive than the HTC Vive due to the lack of motion controllers, Oculus has since released its own motion controllers - the Oculus Touch. <ref name=”two”></ref> <ref name=”three”>Stein, S. and Hollister, S. Oculus Rift: Welcome to the future. Retrieved from https://www.cnet.com/special-reports/oculus-rift-review/</ref>
 
Since its development, the minimum specs of the headset have been brought down. These changes might increase its accessibility to a larger number of people since not everyone invests in a powerful PC. This, in conjunction with the Oculus Rift price reduction and release of the Touch controllers, is a strategy to increase the appeal of the VR headset to the general public. <ref name=”one”></ref> <ref name=”two”></ref>
 
The Oculus Rift has the potential to be the next evolution of Facebook, to be used as a therapeutic tool, as a gateway to music festivals and sports games. Its scope will not only be limited to games or small VR experiences, as the VR landscape changes with time, but will expand as virtual reality becomes more present in the minds of the general public. <ref name=”two”></ref> <ref name=”three”></ref>
__TOC__
==Release and Pricing==
===Current Prices===
In July On October 11, 2017, during the price of Oculus Rift CV1 bundled with [[Oculus TouchConnect 4]] was reduced to $499. Note that the bundle does not come with the Xbox 360 Controller nor the [[, Hugo Barra, Oculus Remote]]' Vice President of Virtual Reality, but it does come with 2 [[announced the permanent price reduction of Oculus Sensor]]sRift and Touch bundle to $399.
===Price History===
In July 2017, the price of the Oculus Rift CV1 bundled with [[Oculus Touch]] was reduced to $499. Note that the bundle does not come with the Xbox 360 Controller nor the [[Oculus Remote]]. However, it comes with two [[Oculus Sensor]]s. Every order of the Rift comes with the HMD, [[Oculus Sensor]], Xbox One controller and [[Oculus Remote]]. Pre-order of orders for the Rift began on January 6, 2016 , for $599. On March 1, 2017, the price of CV1 was reduced to $499.
==Hardware==
'''Design and Ergonomics''':
The all-black Rift HMD has a sleek and refined design and , with improved ergonomics when compared to the [[DK2]]. Soft plastic and fabric are used throughout. Smooth rubber and course cloth cover the front and sides of the headset. A single cable tethers the HMD to your PC while a mesh of lycra envelopes the [[lenses]] of the headset. The [[IPDinterpupillary distance]] (IPD) can be adjusted physically through the dial on the bottom of the HMD. Your The user’s face makes contact with the HMD through a comfortable foam faceplate. These "face interfaces" are removable and interchangeable. Oculus has mentioned that they are creating multiple facial interfaces with different interior faceplates to accommodate various facial features and users with glasses. With the default face interface, Oculus recommends a frame width of 142mm or less and a frame height of 50mm or less, if the user has to wear glasses.
'''Display and Optics''':
The dual OLED panel displays of CV1 is a large improvement over its predecessors. The colors are vibrant, the [[resolution]] is adequate and the [[screen door effect]] is minimal. The only glaring flaw of CV1's display and optics system is the [[god rays]]. The god rays are caused by [[Fresnel lenses]]' ridges which scatter light. They look similar to lens flares and are noticeable whenever there are high contract -contrast elements on the screen (i.e. white text on a black background).
'''Tracking''':
The Head [[tracking]] in the Rift has no visible [[latency]]. The [[Tracking#Systems|tracking system]] employed by Oculus Rift is called [[Constellation]]. It is an improved version from [[DK2]] and [[Crescent Bay]]. While [[rotational tracking]] is achieved with [[IMUsinertial measuring unit|inertial measuring units]](IMUs), [[positional tracking]] is accomplish accomplished with an [[Oculus Sensor]] ([[outside-in tracking]]). Tiny LED markers are placed on the HMD, and the camera sensor is able to recognize these markers and to track the position of the HMD. The markers on the back straps of the HMD allows the back of your the user’s head to be tracked, creating a . This potentially allows for 360 degrees of tracking. The Rift's tracking is designed for both [[Seated VR|seated]] and [[standing VR]] experiences.
The [[Oculus Sensor]] is not only able to track the headset but also the [[Oculus Touch]]controllers. Users can use multiple sensors to increase the [[#Tracking volume|tracking volume]] for the HMD and controllers.
'''Voice and Audio''':
The Oculus Rift has a microphone and built-in, removable headphones. Users can detach the headphones and replace them with their own audio devices. [[3D audio]] technology is incorporated into the Rift.
===Specifications===
Two 90mm screens, at a resolution of 1080 x 1200 per eye, makes each display 455.63 PPI. <ref>iFixit (2016). Oculus Rift CV1 Teardown. Retrieved from https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612#s126626</ref><ref>httpOrland, K. (2016). iFixit digs into Oculus Rift’s 461 PPI OLED display, custom lenses. Retrieved from https://arstechnica.com/gaming/2016/03/ifixit-digs-into-oculus-rifts-461ppi-oled-display-custom-lenses/</ref>
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Oculus Ready is a PC program that partners with hardware manufacturers such as Asus, Dell, and Alienware to create pre-built PCs that meet the system requirements of the Rift. PCs that qualify will have an Oculus Ready sticker on its case. Price points of these systems start from under $1000.
Players can purchase the Oculus Rift bundled with a an Oculus Ready PC for $1499.
===Compatibility Tool===
Check The Rift’s Compatibility Tool is used to verify if your a Windows PC is Rift ready with the [https://shop.oculus.com/en-us/cart/ Rift Compatibility Tool]. It checks your the PC's GPU, RAM, OS, CPU , and USB. For each subpar spec, it offers a link to the Compatibility Tool Support Page<ref>Oculus. Oculus Support Center. Retrieved from https://support.oculus.com/hc/en-us/sections/203483987-Compatibility-Tool-and-Error-Messages-</ref> that recommends necessary upgrades and solutions.
==Setup Tutorial==
{{see also|Oculus Rift Adjustment Guide}}
#Go to Setup on Oculus.com.<ref>Oculus. Retrieved from https://wwwwww3.oculus.com/en-us/setup/</ref>
#Download and run Rift's setup tool. All the software required for the Rift is automatically installed.
#Perform the setup and configuration.
#Plug the USB cable of the sensor into the USB 3.0 port of your PC.
#Update HMD and sensor firmware.
#The instruction will tell you to pull out the plastic tab at the bottom of the [[Oculus Remote]]. Don't Do not just yank pull it out! Gently . Instead, slide open the back cover of the Remote, then peel the tab from the battery. If you forcefully yank the tab out, you might break it. #Update oculus the Oculus remote firmware.#Setup the Xbox controller by plugging the wireless adapter into the USB port. Use the USB extender as needed. Put the 2 two AA batteries into the controller and start it up.#Press the button on the wireless adapter till until the LED blinks then press and hold the same button on the Xbox controller till until the Xbox logo stops blinking to sync the controller to your PC.
#Setup the Sensor by placing it about 3 feet away from you. Tilt the glossy side of the sensor head to aim at your face. Make sure there is a clear [[line-of-sight]] between you and the sensor.
#Setup the HMD.
#Customize the fit of HMD. Look at the straps of the HMD, 2 - two on the sides, 1 one on top. Loosen the tabs of the straps. Put the HMD on your head. Tighten the straps till until the HMD comfortably fits on your head.
#Use the slider at the bottom of the HMD to adjust the distance between the lenses. Make sure the distance fits your [[IPD]].
#Wear the HMD to continue setup.
#Move the HMD around till until you can see the '''+''' clearly. Make sure you are in range of the sensor (2-5 feet).
==Input Devices==
[[Xbox One controller]] - comes with every Oculus Rift .
[[Oculus Touch]] - A unique controller released after the Rift's release.
[[Oculus Remote]] - allows the user to simply and intuitively navigate [[VR experience]]s. It is the ideal input device for introducing VR to non-gamers.
==Apps==

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