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Motion-to-photon latency

76 bytes added, 00:58, 19 February 2015
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Motion to Photon Latency is the delay between the movement of the user and the change of [[VR]] views reflecting the user's movement. As soon as the user's head moves in a direction, the VR scenery should match the movement. The more delay (latency) between these 2 actions, the more unrealistic the VR world seems. To make the VR world realistic, VR systems want really low latency of 7ms to 15ms.
[[Category:Terms]]

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