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==Bibliography==
* Abrash, M. (1997). Graphics Programming Black Book Special Edition. Coriolis Group Books
* Abrash, M. (1996). Zen of Graphics Programming. Coriolis Group Books
* Abrash, M. (1994). Zen of Code Optimization. Coriolis Group Books
* Abrash, M. (1990). Zen of Assembly Language: Volume I. Pearson Scott Foresman
* Abrash, M. (1989). Power Graphics Programming (Programming series). Que
==Game Development==