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Meta 2

1,556 bytes added, 15:08, 2 January 2017
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{{Device Infobox
|image=
|VR/AR=Virtual Reality|Type=Head-mounted display
|Subtype=
|Platform=Windows and MacOS X|Creator=Meta Company|Developer=Meta
|Manufacturer=
|Operating System=
|Versions=Meta VR 2|Requires=PC
|Predecessor=
|Successor=
|CPU=Intel Core i7 (desktop CPU)|GPU=NVIDIA GTX 960 / AMD R9 280
|HPU=
|Memory=8GB RAM|Storage=10GB
|Display=
|Resolution=2560 x 1440
|Pixel Density=
|Refresh Rate=60 Hz
|Persistence=
|Precision=
|Field of View=90-degree field of view
|Optics=
|Tracking=
|Tracking Volume=
|Latency=
|Audio=Four speaker near-ear audio system|Camera=720p front-facing camera|Sensors=Sensor array for hand interactions and positional tracking
|Input=
|Connectivity=
|Power=Tethered
|Weight=
|Size=
|Cable Length=
|Release Date=
|Price=$949.00|Website=https://www.metavision.com
}}
==Introduction==
"The Meta 2 sensor array makes positional tracking possible to see, grab and move holograms just like physical objects. You can also track objects, such as a pen or paint brush. Meta 2 provides a new kind of operating environment where you can arrange your holographic apps and objects. You can lay out your workspace and things stay exactly where you put them. You and a friend or colleague can even interact with the holograms simultaneously," states the company on their official website.<ref>https://www.metavision.com/</ref>
 
The technology has still a long way to go before it can hit the mass market, however. "The sensors and tracking were shaky and didn't capture my hand movements completely. Still, demos of reaching out to pull a shoe from an Amazon webpage to see it in 3D right in front of me or moving videos around the room were impressive," [https://www.wareable.com/ar/meta-2-review writes Lily Prasuethsut] for Wareable.com
==Hardware==
Unveiled at TEDx 2016 by Meta CEO Meron Gribetz, the Meta 2 VR headset features a full 90-degree field of view and 2560 x 1440 high-dpi display.<ref>https://www.metavision.com/</ref> The see-through headset makes everything below the eyebrow-level transparent. allowing users to make eye contact with others. The headset itself is lightweight and designed to be as comfortable as possible.<ref>http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/</ref> Several tech reporters have commented on how well Meta 2 accomodates for people who wear glasses.<ref>https://www.wareable.com/ar/meta-2-review</ref> As stated by Road to VR, Meta 2 is a tethered device which requires the horsepower of a computer to display everything it can.<ref>http://www.roadtovr.com/meta-2-development-kit-hands-on-could-do-for-augmented-reality-what-oculus-rift-dk1-did-for-virtual-reality/</ref> This could prove to be a huge obsticle to success for the company as other VR leader are pushing for untethered solutions. This version of the Meta is tethered to a computer via a 9-foot cable, either HDMI 1.4b or DisplayPort. Eventually the headset will be a standalone device, but like competitors, the technology isn’t quite there at an affordable price.<ref>http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/</ref>
As stated by Road to VR, Meta 2 is There’s also a tethered device which requires 720p webcam on the horsepower of a computer front, allowing users to display everything it can.<ref>http://www.roadtovr.com/meta-2-development-kit-hands-on-could-do-for-interact in augmented-reality-what-oculus-rift-dk1-did-for-virtual-reality/</ref> This could prove to be space with familiar control methods like a keyboard, or a huge obsticle to success for the company as other VR leader are pushing for untethered solutionsWeb browser.
==Technical Specifications==
'''Meta 2 Tech Specs'''
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