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:'''Virtual Reality''' or '''VR''' is a computer simulated, artificial environment that can mimic take inspiration from the physical features of the real worldor go beyond them. [[Virtual Reality#Devices|VR Devices]] are able to temporarily fool our senses into believing that the simulated world is real. This immersive medium has the power to create novel experiences that are unattainable anywhere else. VR can be considered [[synthetic]], [[multi-sensory]], [[interactive]] and [[immersive]].
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:'''Augmented Reality''' or '''AR''' is the fusion of technology that combines the real world and the digital world. [[AR Devices]] enhance our perception of reality through the incorporation of computer generated information and imageries into our senses. These devices overlay data and rendered images onto physical objects and real -life environments. AR is not restricted to particular displays technologies (e.g. [[HMD]]) and potentially isn’t limited to the sense of sight.
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;[[Oculus Rift (Platform)|Oculus Rift]]
;[[SteamVR]]
;[[OpenVR]]
;[[Daydream]]
;[[WebVR]]
;[[Windows 10 VR]]
;[[Virtual Reality#Platforms|More...]]
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;[[Windows HolographicMixed Reality]]
;[[SmartEyeglass]]
;[[Magic Leap]]
;[[Developer Resource]]
;[[Locomotion]]
;[[Mixed Reality]]
;[[Metaverse]]
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;[[Simulator sicknessPositional tracking]];[[VR legsInside-out tracking]];[[Oculus Guardian System|Oculus GuardianOutside-in tracking]];[[VR CinemaMarkerless tracking]];[[Stereoscopic 3DMarkerless inside-out tracking]];[[NearMarkerless outside-eye light field displayin tracking]]
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;[[Redirected touching]]
;[[Redirected walking]]
;[[Brain-computer interface]]
;[[Proprioceptive system]]
;[[Neural network]]
;[[Full immersion virtual realityVR Cinema]]
;[[Simulation theory]]
;[[Near-eye light field display]]
;[[Empathy]]
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