Difference between revisions of "LiquidVR"

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LiquidVR is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types.  
 
LiquidVR is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types.  
 
==Features==
 
==Features==
*Latest data latch -
+
*Latest Data Latch - For efficient GPU head tracking.
  
*Asynchronous shaders -  
+
*Asynchronous Shaders - Minimizes latency, stuttering and judder.
  
*Affinity multi-GPU -  
+
*Affinity Multi-GPU - Lower latency and improve frame rates in VR with multiple GPUs.
  
*Direct-to-display -  
+
*Direct-to-Display - Delivers a seamless plug and play VR experience.
  
 
==History==
 
==History==

Revision as of 03:29, 5 March 2015

LiquidVR is a Virtual Reality SDK developed by AMD. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types.

Features

  • Latest Data Latch - For efficient GPU head tracking.
  • Asynchronous Shaders - Minimizes latency, stuttering and judder.
  • Affinity Multi-GPU - Lower latency and improve frame rates in VR with multiple GPUs.
  • Direct-to-Display - Delivers a seamless plug and play VR experience.

History