Difference between revisions of "LiquidVR"

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LiquidVR is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference.  
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[[LiquidVR]] is a [[Virtual Reality]] [[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types.
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==Features==
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*[[Latest Data Latch]] - For efficient GPU head tracking.
  
==Features==
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*[[Asynchronous Shaders]] - Minimizes latency, stuttering and [[judder]].
*Latest data latch -
 
  
*Asynchronous shaders -  
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*[[Affinity Multi-GPU]] - Lower latency and improve frame rates in VR with multiple GPUs.
  
*Affinity multi-GPU -  
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*[[Direct-to-Display]] - Delivers a seamless plug and play VR experience.
  
*Direct-to-display -
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==LiquidVR Development Kit==
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'''LiquidVR Development Kit''' or '''LDK''' is
  
 
==History==
 
==History==

Latest revision as of 18:37, 7 September 2015

Information icon1.png This page is a stub, please expand it if you have more information.
LiquidVR is a Virtual Reality SDK developed by AMD. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering a AAA graphical quality in an VR environment, LiquidVR aims to utilize ADM's Radeon video cards to deliver better content, comfort, and compatibility to VR applications of all types.

Features

LiquidVR Development Kit

LiquidVR Development Kit or LDK is

History