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Left-Hand Path

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===While playing Left-Hand Path, You Will===
<br><li>*<strong>Learn arcane gestures to cast powerful spells</strong>: fling missiles, strike your foes with lightning, and conjure flaming boulders from the ground.
*<strong>Master a complex ritual magic system</strong> based on historical Hermetic magic.
*<strong>Become part of a history</strong> of human greed and ambition, tragedy, sacrifice in the name of love, and lust for power.
*<strong>Explore eerie landscapes</strong>, and interact with other humans – and with stranger creatures still.
*Gather the fallen Husks of your foes to <strong>gain power</strong> and unlock new abilities.
*Choose whether to explore nooks and crannies of the world to discover<strong> secret truths and powers</strong>.</li></ul>
===Left-Hand Path ISN'T===
<br><li>*Left-Hand Path is NOT a seated VR experience. In Left-Hand Path you'll gesture to cast spells, squat to avoid an axe larger than your whole body, dodge to let arrows whizz past you, duck to look into secret passages, hook hidden items into view, and more. It's specifically designed for room-scale, and it's room-scale only.
*Left-Hand Path is NOT a short arcade experience. It's a fully-fleshed-out, voice-acted, animated RPG with over 3 hours' play time in Early Access and around 8–10 hours’ total playtime planned.
*Left-Hand Path is NOT easy. To quote my biggest inspiration for the project, Dark Souls, &quot;Prepare To Die&quot;. But it's also not unfair. Enemies do have weaknesses, and you have the power of magic itself. You'll find your way.</li></ul>
<br>We'll see you in the Well of All Reward.
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