Difference between revisions of "HTC Vive CV1"

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#REDIRECT [[Vive]]
{{Device Infobox
 
|image=[[File:htv vive cv1 hmd1.jpg|350px]]
 
|VR/AR=[[Virtual Reality]]
 
|Type=[[Head-mounted display]]
 
|Subtype=[[Discrete HMD]]
 
|Platform=[[SteamVR]]
 
|Developer=[[HTC]], [[Valve]]
 
|Operating System=[[Windows]]
 
|Requires=PC
 
|Predecessor=[[HTC Vive Pre]]
 
|Successor=[[HTC Vive CV2]]
 
|Display=Dual Panel
 
|Resolution=2160 x 1200, 1080 x 1200 per eye
 
|Pixel Density=??
 
|Refresh Rate=90 Hz
 
|Field of View=110°?
 
|Optics=Fresnel Lenses
 
|Tracking=6DOF
 
|Rotational Tracking=[[Gyroscope]], [[Accelerometer]], Laser Position Sensor
 
|Positional Tracking=[[Beacons]]
 
|Update Rate=??
 
|Tracking Volume=120°H x 120°V (over 21 feet range)
 
|Latency=??
 
|Audio=Built-in headphones, external headphones
 
|Camera=Pass-through camera
 
|Sensors=
 
|Input=Controllers in both hands
 
|Connectivity=2 HDMI ports, 2 USB ports, 1 headphone jack
 
|Cable Length=5+ meters
 
|Release Date=April 2016
 
|Price=$799, €899, £689
 
|Website=http://www.htcvr.com/
 
}}
 
{{see also|HTC Vive Developer Editions}}
 
'''HTC Vive CV1''' is the first consumer version of [[HTC Vive]] [[Virtual Reality Devices|Virtual Reality HMD]] developed by [[HTC]]. It is part of the [[SteamVR]] ecosystem created by [[Valve]].
 
 
 
Pre-orders for the Vive begins on February 29, 2016 for $799. Vive will ship in April 2016. HTC Vive CV1 comes with the [[head-mounted display]], 2 [[SteamVR Controllers|wireless, motion tracked controllers]] and 2 [[lighthouse]] [[beacon]] positional sensors that enable [[room-scale VR]].
 
==Features==
 
[[Room-scale VR]]
 
 
 
[[Wireless SteamVR Controllers]]
 
 
 
[[Chaperone]]
 
 
 
Frontal-facing camera
 
 
 
[[Vive Phone Services]] - Connect the HMD to your smartphone via Bluetooth, allowing the user to make and take calls and send and receive messages.
 
 
 
==Hardware==
 
*1 HMD
 
*2 wireless controllers
 
*2 [[lighthouse]] [[beacons]]
 
===Specifications===
 
 
 
==System Requirements==
 
===Recommended===
 
*'''GPU''': NVIDIA® GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better
 
*'''CPU''': Intel® i5-4590 / AMD FX 8350 equivalent or better
 
*'''RAM''': 4 GB or more
 
*'''Video Output''': HDMI 1.4, DisplayPort 1.2 or newer
 
*'''USB Port''': 1x USB 2.0 or better port
 
*'''Operating System''': Windows 7 SP1, Windows 8.1 or later, Windows 10
 
 
 
===SteamVR Performance Test===
 
[http://store.steampowered.com/app/323910 SteamVR Performance Test] is a benchmark software that checks if your system is ready for Vive. It checks your system's OS, GPU and CPU to see if it has the capability of running VR at 90 FPS and whether VR content can tune the visual fidelity up to the recommended level.
 
 
 
==Setup Tutorial==
 
 
 
==Software==
 
 
 
==Apps==
 
HTC Vive CV1 is shipped with 3 free games: [[Job Simulator: The 2050 Archives]] by [[Owlchemy Labs]], [[Fantastic Contraption]] by [[Northway Games]] and [[Tilt Brush]] by [[Google]].
 
 
 
==Connecting to Your Phone==
 
Users can install the Vive mobile app on their phone from the App Store<ref>https://itunes.apple.com/us/app/htc-vive/id1091173853?mt=8</ref> or Google Play<ref>https://play.google.com/store/apps/details?id=com.htc.vivephoneservice&hl=en</ref>. The apps enable your HTC Vive HMD to connect to your mobile phones through Bluetooth. It allows your Vive HMD to receive calls, texts and calendar reminders while your are in [[VR]].
 
 
 
To make phone calls, users need to download the Vive software package <ref>https://www.htcvive.com/us/setup/</ref> for their PC. Now when you receive a call or text, you'll be able to call back the individual through the Vive menu.
 
 
 
==Developer==
 
 
 
==Accessories==
 
 
 
==Background==
 
 
 
==History==
 
'''February 29, 2016''' - Pre-orders for HTC Vive CV1 begin.
 
 
 
'''April 2016''' - HTC Vive CV1 ships.
 
 
 
==Images==
 
[[File:htc vive cv1 set1.jpg|300px]] [[File:htc vive cv1 hmd2.jpg|300px]] [[File:htc vive cv1 controllers1.jpg|300px]]
 
 
 
==References==
 
<references />
 
 
 
 
 
[[Category:Devices]] [[Category:Virtual Reality Devices]]
 

Revision as of 02:51, 27 April 2016

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