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FOVE

182 bytes added, 23:41, 21 May 2015
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Eye tracking with an accuracy of 1/20th of a degree.
*Aim with Foveated Rendering - User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes - are focusing.
*Make Move your head naturally - With eye contact - tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]].
*Foveated Rendering Aim with your eyes - Target and interact with objects by glancing at them.  *Make eye contact - User's gaze is tracked Make eye contact and calculated so the graphical resources are allocated to where he or she is lookingconvey emotions with virtual characters. The different areas of VR world sharpens Characters' behaviors and blurs depending on where your eyes reactions change when they are focusingwatched.
*Move your head naturally - With eye tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]].
==Hardware==

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