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FOVE

1,720 bytes added, 08:51, 22 May 2017
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{{Device Infobox
|image=[[file:fove1.jpg|350px]]
|TypeVR/AR=[[Virtual Reality]]|SubtypeType=[[Head-mounted Displaydisplay]]|Subtype=[[Discrete HMD]]
|Platform=
|Creator=[[Yuka Kojima]], [[Lochlainn Wilson]]
|Versions=
|Requires=PC
|Predecessor=
|Successor=[[FOVE 0]]
|CPU=
|Memory=
|Storage=
|Display=5.8 inchlow persistence OLED
|Resolution=2560 x 1440
|Pixel Density=506 PPI|Refresh Rate=60 - 90 Hz|Persistence=Low
|Precision=
|Field of View=100°
|Tracking=Eye Tracking, 3DOF Head tracking?|Rotational Tracking=IMUs|Positional Tracking=Their own system|Update Rate=Eye Tracking: 120 FPS
|Latency=
|Audio=[[3D audio]]
|Camera=
|Sensors=
|Input=
|Connectivity=USB 3.0, Display port, 3.5mm headphone port
|Power=
|Weight=400g
|Size=
|Release Date=May, 2016
FOVE is the first [[Virtual Reality]] [[Head-mounted Display]] that utilizes eye tracking. It was created by a Tokyo-based startup founded by [[Yuka Kojima]] (CEO) and [[Lochlainn Wilson]] (CTO). Announced in 2014, FOVE's technology uses infrared to track eye movements with accuracy and low latency. The sensors within the device tracks the user's pupils. It allows the user to target and interact with objects by making eye contact with them.
Kickstarter Campaign for FOVE began in May, 2015. It has an initial goal of $250,000. The goal was reached in less than 4 days. Backers who contribute $349+ will receive a FOVE HMD in May, 2016. FOVE raised a total of $480,650 through the campaign.
==Features==
Eye tracking with an accuracy of 1/20th of a degree.
*Aim with [[Foveated rendering]] - User's gaze is tracked and calculated so the graphical resources are allocated to where he or she is looking. The different areas of VR world sharpens and blurs depending on where your eyes - are focusing.
*Make Move your head naturally - With eye contact - tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]].
*Foveated Rendering Aim with your eyes - UserTarget and interact with objects by glancing at them. Aim your weapon's cross hair in FPS games or create contextual menus for a gaze is tracked based interface. *Make eye contact - Make eye contact and calculated so the graphical resources are allocated to where he or she is lookingconvey emotions with virtual characters. The different areas of VR world sharpens Characters' behaviors and blurs depending on where your eyes reactions change when they are focusingwatched.
*Move your head naturally - With eye tracking, users can avoid unnecessary head movements and minimize [[simulator sickness]].
==Hardware==
FOVE will utilize their own [[positional tracking]] system.
==Setup Tutorial==
==Developer==
[[FOVE SDK]]- integrates content from [[Unity]], [[Unreal Engine]] and [[Cryengine]]. Developers can port existing VR content into FOVE or create new content.
API for Foveated rendering.
==History==
'''September 9, 2014 ''' - FOVE was revealed at Tech Crunch Disrupt SF 2014. '''May 19, 2015''' - Kickstarter Campaign began. '''May 23, 2015''' - Kickstarter Goal of $250,000 was reached '''June 25, 2015''' - FOVE announced that it received an undisclosed amount of funding from [[Samsung Ventures]], the venture capital arm of the Korean conglomerate.  '''June 25, 2015''' - FOVE announced that it will use [[SteamVR]]'s [[Lighthouse]] for [[positional tracking]]. '''February 8, 2016''' - FOVE has partnered with TechnoBlood to provide HMDs for internet cafes across Japan and South Korea. '''February 21, 2016''' - Shipping date for FOVE has delayed from Spring 2016 to Fall 2016. '''February 21, 2016''' - Lighthouse tracking is dropped in favorite of FOVE's own optical positional tracking system.
May 19'''March 23, 2015 2016''' - Kickstarter Campaign beganRaised $11 million in Series A Funding Round led by Colopl VR Fund with participation by Hon Hai VC fund 2020, and Samsung Ventures.
'''January 2017''' - FOVE 0 (FOVE dev kit) began to ship.
[[Category:Virtual Reality Devices]]
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