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Daydream View

5,143 bytes added, 11:31, 15 December 2017
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|Type=[[Head-mounted display]]
|Subtype=[[Slide-on HMD]]
|Platform=[[Oculus Rift (Platform)Daydream]]
|Creator=
|Developer=[[Samsung]], [[Oculus VRGoogle]]|Manufacturer=Samsung
|Operating System=[[Android]]
|Versions=
|Requires=All Samsung Smartphones 2015 and newerDaydream Ready Phones|Predecessor=[[Samsung Gear VR Innovator EditionGoogle Cardbord]]|Successor=[[Samsung Gear VR 2]]|Display=5.7 / 5.1 5 inch Super AMOLED (RGBG PenTilePixel / Pixel XL)|Resolution=1920 x 1080 / 2560 x 1440, 1280 x 1440 per eye(Pixel / Pixel XL)|Pixel Density=518 PPI - 577 PPI|Refresh Rate=60 Hz Low-persistence|Persistence=5.1ms (Pixel), 3.1ms (Moto Z), 3.3ms (Huawei Mate 9 Pro)|Field of View=96° 90° (nominal)
|Tracking=3DOF
|Rotational Tracking=[[Accelerator]], [[Gyrometer]], [[Proximity]]
|Positional Tracking=None
|Update Rate=Rotational: 1000 Hz, high accuracy
|Latency=Motion to Photon: Less than 20 <6 ms(Pixel), <6ms (Mate 9 Pro), <10ms (MotoZ)|Audio=3D Spatial SoundNone?|Camera=High Frame Rate Preview (60fps)??|Input=Touchpad, Back Button, Volume Key, Focus adjustment wheel[[Daydream Controller]]|Connectivity=microUSB to the smartphone|Weight=318g???|Size=201.9 202 x 116.4 x 92.6 mm93mm|Release Date=November 2010, 20152016|Price=$9979|Website=[httphttps://wwwvr.samsunggoogle.com/global/galaxydaydream/wearables/gear-vrheadset/ Samsung Gear VR Daydream View Website]
}}
==Introduction==[[Daydream]] is a [[Virtual Reality]] [[head-mounted display]] developed by [[Google]] for [[Google VRDaydream|Daydream Platform]]. To use Daydream View, users need to mount a [[#Daydream Certified Ready Phones|Daydream certififed ready Smartphone]] inside it. The smartphone serves not only as Gear VRView's screen but also as its computerprocessor and tracking device. Unlike other mobile For [[HMDsinput]], Gear VR does not solely rely on the smartphone's Daydream View has a [[IMUsDaydream Controller|small, remote-like controller]] for tracking. It has additional IMUs and Oculus' with [[rotational tracking]] technology (3[[DOF]]) built within, allowing for fast and accurate tracking of -in. Neither the user's head movements. While impressive, HMD nor the current Gear VR does not controller possess [[positional tracking]].
Announced during [[Oculus Connect 2]]on October 4, 2016, Samsung Gear VR Daydream View was released in November 2010, 2015 2016 for $79. Users who pre-order Galaxy S7 and S7 edge Pixel or Pixel XL will receive the HMD for free.__TOC__==Daydream Ready Phones=====Google===*[[Pixel]] - Released on October 20, 2016 for $649
==Daydream Certified Phones==*[[Google PixelXL]]- Released on October 20, 2016 for $769
*[[Google Pixel 2]] *[[Pixel 2 XL]] ===Motorola===*[[Moto Z]] - Released on June, 2016 for $400 *[[Moto Z Force]] *[[Moto Z2]] ===Huawei===*[[Mate 9 Pro]] *[[Porsche Design Mate 9]] ===ZTE===*[[Axon 7]] ===Samsung===*[[Galaxy S8]] *[[Galaxy S8+]] *[[Galaxy Note 8]] ===LG===*[[V30]] ===Asus===*[[ZenFone AR]]
==Hardware==
===Design of HMD===Daydream View consists of a plastic body wrapped in soft and cushy fabric. The HMD fits over most eyeglasses and the outer fabric is removable and washable. The device works with overall feel of the HMD is simple and light without being cheap. It comes in 3 colors: slate, snow and crimson. Unlike [[Gear VR]], which has [[IMUs]], fans and microUSB port, Daydream certified phones, connects View has only [[lenses]] and uses a [[NFC ]] tag concealed within the front cover. The HMD does not need to detect your be connected to the phone, the NFC tag detects the phone when it is present wirelessly in place. View not only relies on the phone for processing but also for [[tracking]] (no connectors3[[DOF]]) . The front cover of the HMD is mostly open. It relies on a spring-loaded hinge below, an elastic hook above and uses auto alignment few high-friction pads to keep the phone in place. This method allows the HMD to allow quick be compatible with phones of various sizes and seamless entry thicknesses. Additionally, there are 2 black capacity pads that touch the phone's screen. The HMD detects when the phone is in place and exit from VR – informed by capacitive these pads on adjust the screen to the correct position.  Unlike many other HMD, Daydream View headsetdoes not have a top strap. It has 1 strap that goes horizontally across your head. It does not use velcro, where they touch instead the screenHMD uses plastic loops to adjust, tells the phone how to orient tighten and loosen the imagestraps.
===Problems===[[Light leak]] and [[lens glare]] are two of the problems with the Daydream View. Because the HMD is designed to accommodate phones of various sizes, light from external environment can enter the HMD from the side of lenses. In scenes of high contrast such as white objects on a black background, you'll see thin layer of light around the edges of your view.  '''With Pixel''' [[Screen door effect]] is less noticeable on View than on [[Rift]] or [[Vive]]. Black smear, dark areas of the screen that smear across light areas during head movement, occurs due to OLED’s inability to change true black pixel colors very rapidly. ===The padded faceplate interface itself Controller===[[Daydream Controller]] is detachablea small, remote-like [[device]] with [[rotational tracking]] (3[[DOF]]). It allows the user to intuitively point at objects in VR with a mouse cursor. In addition to 3DOF tracking, the controller has a trackpad and 2 round buttons on top and 2 volume buttons on the sides. The controller is said to be breathable wireless and handis recharged through a USB-washable, possibly making way for the possibility of multiple insertsC cable.
Fits over glasses nicely.
==Specifications==
===Head-Mounted Display===
{| class="wikitable sortable"
|-
!Part
!Spec
|-
|Field of View||90° (nominal), varies by phone
|-
|Dimensions|| 202 x 116 x 93mm
|-
|Weight||??g
|-
|Sensors||[[Accelerator]], [[Gyrometer]], [[Proximity]]
|-
|Tracking||3 degrees of freedom (rotational)
|-
|Update Rate|| Rotational Tracking: 1000 Hz, high accuracy
|-
|Latency|| Motion to Photon: <6 ms (Pixel), <6ms (Mate 9 Pro), <10ms (MotoZ)
|-
|Input|| [[Daydream Controller]]
|-
|Audio|| None?
|}
===Smartphones===
====Google Pixel / Pixel XL====
{| class="wikitable sortable" style="text-align: center"
|-
!Part
!Spec
|-
|Display size || 5 / 5.5 inch AMOLED
|-
|[[Resolution]] || 1920 x 1080 / 2560×1440
|-
|[[Pixel density]] ||
|-
|Refresh rate || 60 Hz Low-persistence
|-
|RAM || 4GB
|-
|Storage || 32 or 128 GB
|-
|Battery || 2770 mAh / 3450 mAh<br>Non-removable
|-
|Weight || 143g / 168g
|-
|OS || Android 7.1 and up
|-
|}
 
====Requirements====
*MUST have at least 2 physical cores.
*MUST support sustained performance mode.
*MUST support Vulkan Hardware Level 0 and SHOULD support Vulkan Hardware Level 1.
*MUST support H.264 decoding at least 3840 x 2160 @ 30fps-40Mbps.
*MUST support HEVC and VP9, MUST be capable to decode at least 1920 x 1080 @ 30 fps-10Mbps and SHOULD be capable to decode 3840 x 2160 @ 30fps-20Mbps (equivalent to 4 instances of 1920 x 1080 @ 30fps-5Mbps).
*STRONGLY RECOMMENDED to support android.hardware.sensor.hifi_sensors feature and MUST meet the gyroscope, accelerometer, and magnetometer related requirements for android.hardware.hifi_sensors
*MUST have an embedded screen, and its resolution MUST be at least be Full HD (1080p) and STRONGLY RECOMMENDED to be Quad HD (1440p) or higher
*MUST measure between 4.7″ and 6″ diagonal
*MUST update at least 60 Hz while in VR Mode
*The display latency on Gray-to-Gray, White-to-Black, and Black-to-White switching time MUST be ≤ 3 ms
*The display MUST support a low-persistence mode with ≤5 ms persistence
*Device implementations MUST support Bluetooth 4.2 and Bluetooth LE Data Length Extension.<ref>http://source.android.com/compatibility/android-cdd.html#7_9_virtual_reality</ref>
==Setup Tutorial==
Setting up the HMD is very easy.
#Open the HMD's front cover and remove the included [[Daydream Controller|controller]].
#Turn your phone on and put it inside the front cover.
#Close the cover and place the HMD on your head.
#Adjust the HMD until the images are clear.
#Adjust the straps.
#Calibrate the controller.
==Apps==
===Daydream Home===
[[Daydream Home]]
==Developer=Other Apps===*[[Gunjack 2]]*[[Netflix]]*[[HBO]]*[[Hulu]]*[[Star Chart]]*[[Google Movies]]*[[Google Photos]]*[[Google Street View]]*[[YouTube VR]]*[[Fotonica]]*[[Land’s End]]*[[Minecraft: Pocket Edition]]*[[Lara Croft Go]]*[[Talking and Nobody Explodes]]*[[Smash Hit]]*[[The Room]]*[[Google Arts and Culture]]*[[Wonderglade]]*[[Mekorama]]*[[Star Chart VR]]*[[Hunter's Gate]]*[[Wall Street Journal]] ==Images==[[File:daydream view1.jpg|300px]] [[File:daydream view2.jpg|300px]] [[File:daydream view3.png|300px]]
==History==
'''November 10, 2016''' - Daydream View is released.
 
'''October 4, 2016''' - Daydream View is announced.
 
'''May 18, 2016''' - [[Daydream]] Platform is announced at [[Google I/O 2016]].
==References==
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