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Artificial locomotion

88 bytes added, 08:14, 13 December 2017
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Artificial locomotion is a [[virtual reality ]] (VR) [[locomotion ]] method characterized by the use of a [[controller ]] or keyboard to move in a certain direction in the virtual environment. Pressing a button, moving the joystick or D-pads enables the user to navigate the avatar. Virtual reality artificial locomotion is a basic method of locomotion and not optimal for the VR experience. <ref name=”1”>Roy (2016). Locomotion or moving around in VR. Retrieved from http://ignite-vr.com/blog/2016/09/24/locomotion-in-vr/</ref> <ref name=”2”>Bumble. Locomotion in VR: overview of different locomotion methods on HTC Vive [Video]. Retrieved from https://www.youtube.com/watch?v=p0YxzgQG2-E</ref> <ref name=”3”>VR Glossary. Locomotion. Retrieved from http://www.vrglossary.org/glossary/locomotion/</ref>
Locomotion is one of the main problems to be surpassed in VR, and one that creates difficulties to developers of VR games. Traditionally, video games movement mechanics are executed using a keyboard and mouse or a gamepad. This has given developers a standard control scheme that does not vary significantly from game to game. However, moving in VR comfortably and immersively is still a hurdle. <ref name=”4”>Carbotte, K. (2016). VR locomotion is a problem that has many half-solutions. Retrieved from http://www.tomshardware.com/news/vr-locomotion-developer-solution-roundup,33108.html</ref> <ref name=”5”>Lang, B. (2017). ‘Freedom Locomotion System’ is a comprehensive package for VR movement. Retrieved from https://www.roadtovr.com/freedom-locomotion-system-comprehensive-package-vr-movement/</ref>
Due to the possibility of a vestibular mismatch in a lot of users, artificial locomotion is not considered to be the gold-standard in VR, and developers are still researching other VR locomotion methods that are more immersive. <ref name=”2”></ref> <ref name=”4”></ref>
Currently, [[teleportation ]] is one of the more used VR locomotion techniques, but a lot of users think that it is not the most immersive method. 1:1 movement, motion sensor movement (i.e. [[RIPmotion]]; arm swinger), and [[redirected walking ]] are just some examples of locomotion methods that try to improve upon artificial locomotion. <ref name=”1”></ref> <ref name=”2”></ref> <ref name=”4”></ref>
==Reference==
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