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Oculus Touch

358 bytes added, 09:17, 27 June 2015
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*Hand presence - the sense of your virtual hands are the same as your natural hands. Your hands are tracked with accuracy and low latency.
*Manipulation - precise and effortless manipulation of virtual objects. For example, user should be able to pick up a gun, fire it then discard it without having to think about it.
*Low mental load - instinctively interact with objects in VR. Use the controllers effortlessly like how you use your real hands in the real world.
*Communicative gestures - hand gestures are detected. Useful Gestures such as pointing, waving and giving the thumbs up are useful for social interactions.
*Transitional inputs - gamepad inputs such as analog stick, buttons and triggers. These time-tested input methods allow traditional gaming experiences to fuse with new VR experiences.
*Lightweight -lightweight and ergonomic, easy to get into and out of. The controller has to be comfortable for long periods of usage.
==Hardware==

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