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==Features==
*Hand presence - the controller naturally fit in sense of your virtual hands are the resting state of same as your handnatural hands. Your hands are tracked with accuracy and low latency.
*Manipulation - precise and effortless manipulation of virtual objects with both [[positional tracking|positional]] and [[rotational tracking]]. For example, user should be able to pick up a gun, fire it then discard it without having to think about it.
*Low mental load - instinctively interact with objects in VR.
===Tracking===
Oculus Touch achieves preciseaccurate, low latency, 6[[DOF]] tracking through the same system as the [[Rift]] headset. IR LEDs are placed on the controllers' bodies and rings, allowing them to be tracked by the same [[positional tracking sensor]] that tracks the [[HMD]]. The LEDs on the outer rings prevent [[occlusion]] caused by your hands. In addition to [[positional tracking]], controllers possess built-in [[IMU]]s that allow [[rotational tracking]].
===Gesture Sensing===