Changes

Jump to: navigation, search

Pyramid VR

531 bytes removed, 19:31, 7 November 2017
no edit summary
|image=[[file:pyramid vr1.jpg|350px]]
|VR/AR=[[VR]]
|Developer=[[Christopher Meyer]], [[Alvaro Urrutia Luna]], [[Olivier Chrun]]
|Publisher=[[Notso Entertaining Productions]]
|Director=
|Operating System=[[Windows]]
|Type=[[Full Game]]
|Genre=[[Adventure]], [[Casual]], [[Indie]], [[Early Access]], [[Early Access]], [[VR]]
|Input Device=[[Tracked Motion Controllers]]
|Play Area=[[Standing]], [[Room-Scale]]
|Game Mode=[[Single Player]]
|Comfort Level=
|Language=[[English]]
|Version=
|Rating=Everyone|Review=PositiveN/A
|Downloads=
|Release Date=Jan 6, 2017
|Price=$07.99
|App Store=[[Steam]]
|Website=https://steamcommunity.com/linkfilter/?url=http://www.notso.co|Infobox Updated=0211/1507/2017
}}
[[Pyramid VR]] is a [[VR App]].
__TOC__
==Description==
<strong>EARLY ACCESS</strong>
Please keep this in mind when commenting. <i></i>There will be the occasional crash, or object not working correctly and we would appreciate a report on the issue instead of a negative rating so we can have a chance to fix the issue. Also please remember that not all Indie games can afford to create their own assets, we did purchase the majority of ours from Unity Asset Store and gave credit to those artists.
 
3 of us started out on a website called Indieteamup, from 3 different countries. We picked an engine, Unity, a framework, Adventure Creator, and I had the idea for the game. 2 Months later we had a complete game, just needed the set dressing and texturing for release, then along comes the Vive, 2 of us decide to convert it to VR, and here we are. Please enjoy!
 
This was a non-VR game we developed that we converted to VR, so please be patient as we change everything for room space play!
This is mainly an exploration game with a few minor puzzles and some treasure to collect. Please enjoy!
(This is not in any way meant to be historically accurate so there will be a mix of hieroglyphics and 'god' images unrelated or completely out of context).
The final release we might package the PC version with it as well, until then if interested in the PC demo please see our gamejolt page.
 
About to be brought to you by...
 
<strong>Notso Entertaining Productions:</strong>
 
Remember those days long ago when the idea of gaming was only text?
Those adventure games that drove you nuts, typing in 2 words &quot;go north&quot;, &quot;Take Torch&quot; etc...
Christopher/Notso :
 *Team/GDD Creator (This team was great, it all went smooth! thanks guys!)*Level/room design*Scene decorator...Does this sarcophagus come in pink??*Prop Master/funding of the little things required to finish*IP rights procurement (License to use music, etc...)*Directed and performed VR playtesting.Olivier Chrun:*Designed interface conversion from Text-Based to 3D.*Planned and implemented in-game logic and interactions.*Wrote inventory and scene item examine and interact text.*Modified the menu system, its arrangement and theme.*Organized and laid out the auto-saving mechanism.*Scrum Master, Secretary, Scrum Product Owner, Glorified Intern.
Alvaro Urrutia Luna
 *Coded extended gameplay features and VR integration.*Textured, modeled, and structured levels in a coherent art style.*Customized, modeled, and polished scene item game objects.*Customized, modeled, and created icons for inventory items.*Directed and staged camera and lighting effects.*Modified/remodeled Logic and UI for VR.
Thanks to:
<strong>Game Engine:</strong>
 
*Unity, the editor, the team, and the whole community behind it.<strong>Framework:</strong>
 
*Adventure Creator - ICEBOX Studios<strong>Music:</strong>
 
*Derek Fietcher - Ancient Egyptian Music - Pharaoh Ramses II<strong>Assets:</strong>
 *3D Everything - Temple of the Pharaoh, Egypt Tomb 2.0*Next Level 3D - Ancient Modular Tombs*Kiria - Medieval Barrows and Wagons*Matias Romero for the great font.*Jason Booth - Texture Painter tool*Michal - Volumetric Lights*VRTK and TheStoneFox for such a great VR Fundations plugin.We would appreciate a report on the issue instead of a negative rating so we can have a chance to fix the issue. Also please remember that not all Indie games can afford to create their own assets, we did purchase the majority of ours from Unity Asset Store and gave credit to those artists. 3 of us started out on a website called Indieteamup, from 3 different countries. We picked an engine, Unity, a framework, Adventure Creator, and I had the idea for the game. 2 Months later we had a complete game, just needed the set dressing and texturing for release, then along comes the Vive, 2 of us decide to convert it to VR, and here we are. Please enjoy! This was a non-VR game we developed that we converted to VR, so please be patient as we change everything for room space play!This is mainly an exploration game with a few minor puzzles and some treasure to collect. Please enjoy! (This is not in any way meant to be historically accurate so there will be a mix of hieroglyphics and 'god' images unrelated or completely out of context).The final release we might package the PC version with it as well, until then if interested in the PC demo please see our gamejolt page. brought to you by... <strong>Notso Entertaining Productions:</strong>
==Features==
*[[Single-player]]
*[[Steam Cloud]]
==System Requirements==
====Minimum====
*OS: Windows 7, 8, 8.1, 10
*Processor: Core i53500
*Memory: 6 GB RAM
*Graphics: Nvidia GTX970GTX1050*Storage: 600 MB 3 GB available space
====Recommended====
*OS: Windows 7, 8, 8.1, 10
*Memory: 8 GB RAM
*Graphics: Nvidia GTX1060
*Storage: 650 MB 3 GB available space
==Setup Instructions==
This VR game requires Requires a play area of at least 2m x 1.5mwith 360° tracking.
==Images and Videos==
[[Category:Apps]] [[Category:VR Apps]] [[Category:Steam]][[Category:HTC Vive Apps]] [[Category:Oculus Rift Apps]] [[Category:Adventure]] [[Category:Casual]] [[Category:Indie]] [[Category:Early Access]] [[Category:Early Access]] [[Category:VR]] [[Category:Windows]]
15,794
edits

Navigation menu