Maximizing Performance for Mobile
Revision as of 05:16, 8 September 2015 by Neo222 (talk | contribs) (Text replacement - "Category:Talks" to "Category:Activities Category:Talks")
Revision as of 05:16, 8 September 2015 by Neo222 (talk | contribs) (Text replacement - "Category:Talks" to "Category:Activities Category:Talks")
Maximizing Performance for Mobile | |
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Information | |
Event | Oculus Connect 2 |
Type | VR Engineering |
Speaker | Chris Pruett |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | 9/23/2015 |
Time | 4:00PM PST |
Duration | 60 minutes |
Description
Flawless mobile VR demands careful coding and significant optimization. Come learn what it takes to build great experiences for Oculus Mobile. You’ll learn how to maximize the performance of Unity apps on Gear VR and how to master development activities such as mesh design, scene organization and rendering. You’ll learn tips and tricks (and maybe even a few vulgar hacks) that will help Gear VR apps run at maximum speed.