Maximizing Performance for Mobile

Revision as of 05:16, 8 September 2015 by Neo222 (talk | contribs) (Text replacement - "Category:Talks" to "Category:Activities Category:Talks")

Revision as of 05:16, 8 September 2015 by Neo222 (talk | contribs) (Text replacement - "Category:Talks" to "Category:Activities Category:Talks")

Maximizing Performance for Mobile
Information
Event Oculus Connect 2
Type VR Engineering
Speaker Chris Pruett
Location Loews Hollywood Hotel, Hollywood, CA, U.S.
Date 9/23/2015
Time 4:00PM PST
Duration 60 minutes
Maximizing Performance for Mobile is a VR Engineering talk by Chris Pruett (Developer Relations Engineer of Oculus VR) during the Oculus Connect 2 on September 23, 2015.

Description

Flawless mobile VR demands careful coding and significant optimization. Come learn what it takes to build great experiences for Oculus Mobile. You’ll learn how to maximize the performance of Unity apps on Gear VR and how to master development activities such as mesh design, scene organization and rendering. You’ll learn tips and tricks (and maybe even a few vulgar hacks) that will help Gear VR apps run at maximum speed.

Transcript

Additional Information