Designing Amazing Games for Gear VR in Unity
Revision as of 05:06, 8 September 2015 by Neo222 (talk | contribs) (Text replacement - "Category:Talks" to "Category:Activities Category:Talks")
Revision as of 05:06, 8 September 2015 by Neo222 (talk | contribs) (Text replacement - "Category:Talks" to "Category:Activities Category:Talks")
Designing Amazing Games for Gear VR in Unity | |
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Information | |
Event | Oculus Connect 2 |
Type | Game & App Design |
Speaker | Holden Link |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | 9/23/2015 |
Time | 5:30PM PST |
Duration | 25 minutes |
Description
Learn the tools, tricks and practices that Turbo Button uses to build their fun and engaging games for Gear VR. Get a sneak peek at scenes from an upcoming adventure game, and see the ways Turbo Button tackled the design challenges to meet Gear VR’s specific hardware needs. Hear how the collaboration and workflow among art, design, and engineering made it possible to hit 60 FPS and how to improve on those workflows via select third-party resources.