Maximizing Performance for Mobile
Revision as of 21:49, 7 September 2015 by Neo222 (talk | contribs) (Text replacement - "Oculus Connect 2 on September 9, 2015." to "Oculus Connect 2 on September 23, 2015.")
Revision as of 21:49, 7 September 2015 by Neo222 (talk | contribs) (Text replacement - "Oculus Connect 2 on September 9, 2015." to "Oculus Connect 2 on September 23, 2015.")
Maximizing Performance for Mobile | |
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Information | |
Event | Oculus Connect 2 |
Type | VR Engineering |
Speaker | Chris Pruett |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | 9/23/2015 |
Time | 4:00PM PST |
Duration | 60 minutes |
Description
Flawless mobile VR demands careful coding and significant optimization. Come learn what it takes to build great experiences for Oculus Mobile. You’ll learn how to maximize the performance of Unity apps on Gear VR and how to master development activities such as mesh design, scene organization and rendering. You’ll learn tips and tricks (and maybe even a few vulgar hacks) that will help Gear VR apps run at maximum speed.