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- Tunnel AR - an AR-enriched Video(game) of famous a German Rap/HipHop group "Die Fantastischen Vier" Dumb Ways to Die 3: World Tour - a 2017 app game that also allows AR on many Apple devices!12 KB (1,756 words) - 02:15, 11 September 2024
- ...to the futuristic hand gestures and voice commands, are available or under development. ===Game Engines===18 KB (2,806 words) - 23:19, 17 August 2024
- ...oloLens was announced during a Windows 10 Event on January 21st, 2015. The Development Edition was released on March 30, 2016, for $3,000 or £2,000. It allowed d *HoloLens Development Edition15 KB (2,127 words) - 07:12, 17 April 2024
- ...n Camera, 2 [[PlayStation Move]] controllers and [[PlayStation VR Worlds]] game. *PlayStation VR Demo game7 KB (1,054 words) - 01:25, 17 June 2020
- '''Versions:''' [[Development Kit 1]] (March 2013), [[Development Kit 2]] (July 2014), [[Consumer Version 1]] (Q1 2016) '''March 29, 2013:''' [[Development Kit 1]] (DK1) was released.6 KB (781 words) - 09:36, 17 April 2024
- ...[[SDK]] developed by [[AMD]]. It was announced on March 3, 2015 during the Game Developers Conference. Because GPU processing is at the heart of delivering ==LiquidVR Development Kit==826 bytes (114 words) - 18:37, 7 September 2015
- ...y onto different types of [[VR Devices|hardware]]. It incorporates various game engines, [[HMD]]s and control methods to allow developers to create games a Open Source - Open Source Software and Hardware. Software Development Kit is licensed under Apache 2.0. Hardware schematics is available for free3 KB (426 words) - 20:19, 13 June 2016
- Valve Corporation (known as Valve) is a video game development and digital distribution company founded by [[Gabe Newell]] and located in ...ts first [[VR Device]], in March 2015 during the World Mobile Congress and Game Developers Conference. HTC Vive was developed in cooperation with the Taiwa770 bytes (104 words) - 07:46, 17 April 2024
- ...this affordable motion capture device has applications in indie video game development, film making, animation, research, education and more.2 KB (355 words) - 20:33, 27 April 2016
- .... The main difference is that Babylon.js was specifically created for game development with features like collision detection and antialiasing.3 KB (462 words) - 01:33, 30 August 2017
- In traditional video game controllers, "rumble" is often used to produce tactile feedback. ==Development==1 KB (199 words) - 23:21, 6 February 2016
- |Type=[[Full Game]] |Game Mode=[[Single Player]]1 KB (151 words) - 05:15, 17 April 2024
- |Type=[[Full Game]] |Game Mode=[[Single Player]]2 KB (294 words) - 05:40, 21 October 2016
- |Game Mode= ...s more than 90,000 members who, in most cases, actively participate in the development of this multiverse.6 KB (937 words) - 20:19, 19 April 2017
- |Type=[[Full Game]] |Game Mode=[[Single Player]]1 KB (163 words) - 16:47, 19 April 2017
- |Developer=[[Synergy Development Team]] |Type=[[Full Game]]988 bytes (113 words) - 12:04, 13 September 2016
- ...ne of a designer. Although it is expected that VR cinema will have a great development during the next few years, it doesn’t mean that traditional film on a mov Even though VR cinema is still early in the development some general rules have been suggested by [[Oculus Story Studio]]’s creat21 KB (3,449 words) - 22:53, 20 May 2017
- |Type=[[Full Game]] |Game Mode=[[Single Player]], [[Co-Op]], [[Cross-Platform Multiplayer]]7 KB (1,065 words) - 11:06, 23 September 2016
- ...[[Michael Abrash]], [[John Carmack]] and 10 talks from experts in in game development and film. [[#Friday 9/25|Workshops]] are led by [[Unity]] and [[Epic Games]2 KB (282 words) - 22:48, 27 April 2016
- |Type=[[Full Game]] |Game Mode=[[Single Player]]1 KB (211 words) - 16:50, 17 September 2016