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VR Ultimate Paintball: Heartbreak, Regret and Paintbots

18 bytes removed, 11:01, 23 September 2016
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Text replacement - "<li>" to "*"
<br><strong>Current Features</strong>
<br>
<li> * Never ending waves
* Helper turrets
* Two enemy types
<br><strong>Planned Features</strong>
<br>
<li> * Deployable shield
* A Boss battle
* Different exciting ammunition types
<br><strong>Current Features</strong>
<br>
<li> * 5 Randomly selected modular maps
* Turrets that block your path and attack
* Weapon lockers placed throughout the levels
<br><strong>Planned Features</strong>
<br>
<li> * Procedually generated maps
* Deadly obstacles
* Paintbot enemy type that will be used to patrol levels
<br><strong>Current Features</strong>
<br>
<li> * One detailed map
* Stationary targets
* Local leader board
<br><strong>Planned Features</strong>
<br>
<li> * Dynamicly changable maps (think destructables)
* Moving targets
* A wider array of weaponry
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