Locomotion
Revision as of 21:16, 27 May 2015 by Shadowdawn (talk | contribs)
Revision as of 21:16, 27 May 2015 by Shadowdawn (talk | contribs)

Locomotion in virtual reality presents many problems and many opportunities to innovate. Aside from traditional input devices like mouse, keyboard and controllers, the most obvious method of locomotion is simply walking around within the range of the positional tracking devices.