Difference between revisions of "Virtual reality"

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'''Virtual Reality''' or '''VR''' is the creation of an interactive virtual world that replaces the real world. VR is an interactive medium that can be utilized to create unique experiences that are unattainable elsewhere. The immersion created by VR is unparalleled when compared to any other form of media.
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'''Virtual Reality''' or '''VR''' is the creation of an interactive virtual world that replaces the real world. VR is an interactive medium that can be utilized to create unique experiences that are unattainable elsewhere. The immersion created by VR is unparalleled when compared to any other forms of media.
  
 
Unlike [[Augmented Reality]], Virtual Reality completely replaces the real world with a virtual one. it creates a entirely new and digital world for the users to explore.
 
Unlike [[Augmented Reality]], Virtual Reality completely replaces the real world with a virtual one. it creates a entirely new and digital world for the users to explore.

Revision as of 01:20, 22 February 2015

Virtual Reality or VR is the creation of an interactive virtual world that replaces the real world. VR is an interactive medium that can be utilized to create unique experiences that are unattainable elsewhere. The immersion created by VR is unparalleled when compared to any other forms of media.

Unlike Augmented Reality, Virtual Reality completely replaces the real world with a virtual one. it creates a entirely new and digital world for the users to explore.

Method

VR is usually created by a VR head-mounted displays (HMD) such as the Oculus Rift. HMDs utilize rotational and positional tracking sensors and optical lenses to give the illusion that the user is physically inside the virtual world. To create the illusion, a display is placed very close to the users' eyes, covering their entire field of view. Two images that are very similar but have different perspectives are channeled into each of your eyes through a series of lenses. The headset tracks the movement of your head and changes the images shown on the display based on it. This process creates the sensation that users are located within the virtual environment. Users of these devices are not only able to experience the computer-simulated environments but also interact with them. Various input methods, from the traditional game controllers and keyboards to the futuristic hand gestures and voice commands, are available or under development.

Devices

Oculus Rift

Google Cardboard

Project Morpheus

Samsung Gear VR

Applications

Games

History