Difference between revisions of "VR UI/UX design"

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[[VR UI/UX design]] is the design for user interfaces (UI) and user experiences (UX) in [[virtual reality]]. One of the goals of VR user interface design is to leverage the 3D environment of VR to create ergonomic applications that will increase the user's multitasking capabilities and overall productivity.
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[[VR UI/UX design]] is the design for user interfaces (UI) and user experiences (UX) in [[virtual reality]]. One of the goals of VR user interface design is to leverage the 3D environment of VR to create ergonomic applications that will increase the user's multitasking capabilities and overall productivity. [[Mike Alger]] has a great write up about [http://aperturesciencellc.com/vr/VisualDesignMethodsforVR_MikeAlger.pdf Visual Design Methods for Virtual Reality]
  
 
{{#ev:youtube|n3b8hZ5NV2E|350|auto|VR Interface Design Manifesto by Mike Alger}}  
 
{{#ev:youtube|n3b8hZ5NV2E|350|auto|VR Interface Design Manifesto by Mike Alger}}  

Revision as of 06:18, 5 October 2015

Information icon1.png This page is a stub, please expand it if you have more information.
VR UI/UX design is the design for user interfaces (UI) and user experiences (UX) in virtual reality. One of the goals of VR user interface design is to leverage the 3D environment of VR to create ergonomic applications that will increase the user's multitasking capabilities and overall productivity. Mike Alger has a great write up about Visual Design Methods for Virtual Reality
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EmbedVideo was given an illegal value for the alignment parameter "auto". Valid values are "left", "center", or "right".