Difference between revisions of "Front render buffering"
From Virtual Reality, Augmented Reality Wiki
Xinreality (talk | contribs) (Created page with "Front Render Buffering allows the GPU to render directly to the front buffer to reduce latency.<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-r...") |
Xinreality (talk | contribs) |
||
Line 1: | Line 1: | ||
− | [[Front | + | [[Front render buffering]] allows the [[GPU]] to render directly to the front buffer to reduce [[latency]].<ref name="GameWorks_VR_Site">https://developer.nvidia.com/virtual-reality-development</ref> |
+ | Front render buffering is supported by [[GameWorks VR]] by [[Nvidia]]. | ||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Terms]] | [[Category:Terms]] |
Latest revision as of 06:39, 1 July 2015
Front render buffering allows the GPU to render directly to the front buffer to reduce latency.[1]
Front render buffering is supported by GameWorks VR by Nvidia.