Difference between revisions of "New Techniques for Streaming VR Video"
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− | [[New Techniques for Streaming VR Video]] is a [[VR Engineering]] [[talk]] by [[David Pio]] ([[Facebook]]) during the [[Oculus Connect 2]] on September | + | [[New Techniques for Streaming VR Video]] is a [[VR Engineering]] [[talk]] by [[David Pio]] ([[Facebook]]) during the [[Oculus Connect 2]] on September 23, 2015. |
==Description== | ==Description== | ||
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Latest revision as of 05:25, 8 September 2015
New Techniques for Streaming VR Video | |
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Information | |
Event | Oculus Connect 2 |
Type | Talk, VR Engineering |
Speaker | David Pio |
Location | Loews Hollywood Hotel, Hollywood, CA, U.S. |
Date | 9/23/2015 |
Time | 1:00PM PST |
Duration | 60 minutes |
Description
More content creators are filming immersive 360-degree VR video content than ever before. However, VR video today requires high resolutions and high bitrates that stress the limits of video decoders and modern CPUs. These requirements make it challenging to stream high-quality VR video over typical wifi. We’ll reveal new techniques and transformations you can use to reduce the resources required to stream and decode high-quality VR video for playback on Rift and Gear VR.