Difference between revisions of "3D Audio: Designing Sounds for VR"

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{{Activity Infobox
 
|image=
 
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|Event=[[Oculus Connect 2]]
 
|Event=[[Oculus Connect 2]]
|Type=[[Game & App Design]]
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|Type=[[Talk]], [[Game & App Design]]
 
|Speaker=[[Tom Smurdon]]
 
|Speaker=[[Tom Smurdon]]
 
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
 
|Location=Loews Hollywood Hotel, Hollywood, CA, U.S.
|Date=September 23, 2015
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|Date=9/23/2015
 
|Time=2:30PM PST
 
|Time=2:30PM PST
 
|Duration=60 minutes
 
|Duration=60 minutes
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[[3D Audio: Designing Sounds for VR]] is a [[Game & App Design]] [[talk]] by [[Tom Smurdon]] ([[Oculus VR]]) during the [[Oculus Connect 2]] on September 9, 2015.
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[[3D Audio: Designing Sounds for VR]] is a [[Game & App Design]] [[talk]] by [[Tom Smurdon]] (Audio Content Lead of [[Oculus VR]]) during the [[Oculus Connect 2]] on September 23, 2015.
  
 
==Description==
 
==Description==
3D audio is critical for creating a believable virtual world, and sound design for VR is very different from traditional games or movies. This talk will cover VR audio techniques including building immersive ambiences, attenuation curves, mixing and player focus. You’ll hear some of the sound design tricks used in the Oculus demos, and learn more about how to work with the Audio SDK to create authentic and compelling experiences.
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[[3D audio]] is critical for creating a believable virtual world, and sound design for VR is very different from traditional games or movies. This talk will cover VR audio techniques including building immersive ambiences, attenuation curves, mixing and player focus. You’ll hear some of the sound design tricks used in the Oculus demos, and learn more about how to work with the Audio SDK to create authentic and compelling experiences.
  
 
==Transcript==
 
==Transcript==
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[[Category:Talks]]
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[[Category:Activities]] [[Category:Talks]]

Latest revision as of 05:19, 15 October 2015

3D Audio: Designing Sounds for VR
Information
Event Oculus Connect 2
Type Talk, Game & App Design
Speaker Tom Smurdon
Location Loews Hollywood Hotel, Hollywood, CA, U.S.
Date 9/23/2015
Time 2:30PM PST
Duration 60 minutes
3D Audio: Designing Sounds for VR is a Game & App Design talk by Tom Smurdon (Audio Content Lead of Oculus VR) during the Oculus Connect 2 on September 23, 2015.

Description

3D audio is critical for creating a believable virtual world, and sound design for VR is very different from traditional games or movies. This talk will cover VR audio techniques including building immersive ambiences, attenuation curves, mixing and player focus. You’ll hear some of the sound design tricks used in the Oculus demos, and learn more about how to work with the Audio SDK to create authentic and compelling experiences.

Transcript

Additional Information