Difference between revisions of "Comparison of tracking systems"
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− | There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems. | + | There are several consumer-level [[tracking|tracking systems]] currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for [[VR Platforms|VR systems]]. |
{| class="wikitable" | {| class="wikitable" | ||
! style="font-weight: bold;" | Brand & Model | ! style="font-weight: bold;" | Brand & Model | ||
+ | ! style="font-weight: bold;" | Tracking system | ||
! style="font-weight: bold;" | Inside-out | ! style="font-weight: bold;" | Inside-out | ||
! style="font-weight: bold;" | Outside-in | ! style="font-weight: bold;" | Outside-in | ||
Line 11: | Line 12: | ||
! style="font-weight: bold;" | Latency<br/>(ms) | ! style="font-weight: bold;" | Latency<br/>(ms) | ||
|- | |- | ||
− | | Facebook/Oculus Rift | + | | [[Oculus Rift (Platform)|Facebook/Oculus Rift]] |
+ | | [[Constellation]] | ||
| No | | No | ||
| Yes | | Yes | ||
Line 20: | Line 22: | ||
| ? | | ? | ||
|- | |- | ||
− | | HTC Vive | + | | [[IndoTraq]] |
+ | | [[HSVT]] | ||
+ | | Yes | ||
+ | | No | ||
+ | | No | ||
+ | | Infrared | ||
+ | | Yes | ||
+ | | 0.3 | ||
+ | | 10 | ||
+ | |- | ||
+ | | [[HTC Vive]]/[[SteamVR]] | ||
+ | | [[Lighthouse]] | ||
| Yes | | Yes | ||
| No | | No | ||
Line 29: | Line 42: | ||
| 15 | | 15 | ||
|- | |- | ||
− | | Microsoft HoloLens | + | | [[Microsoft HoloLens]] |
+ | | ?? | ||
| Yes | | Yes | ||
| No | | No | ||
Line 38: | Line 52: | ||
| ? | | ? | ||
|- | |- | ||
− | | Nintendo Wii Remote | + | | [[Nintendo Wii Remote]] |
+ | | ?? | ||
| Yes | | Yes | ||
| No | | No | ||
Line 47: | Line 62: | ||
| ? | | ? | ||
|- | |- | ||
− | | Sony PSVR | + | | [[PlayStation VR|Sony PSVR]] |
+ | | ?? | ||
| No | | No | ||
| Yes | | Yes | ||
Line 55: | Line 71: | ||
| ? | | ? | ||
| 18 | | 18 | ||
+ | |- | ||
+ | | [[Google]] | ||
+ | | [[WorldSense]] | ||
+ | | Yes | ||
+ | | No | ||
+ | | No | ||
+ | | ? | ||
+ | | Yes | ||
+ | | ? | ||
+ | | ? | ||
|} | |} |
Latest revision as of 12:50, 14 August 2019
There are several consumer-level tracking systems currently available. Originally, these were used for interaction with regular non-VR video games, but more recent tracking systems have been used for VR systems.
Brand & Model | Tracking system | Inside-out | Outside-in | Marker-based | Marker light frequency |
IMU | Spacial resolution (mm) |
Latency (ms) |
---|---|---|---|---|---|---|---|---|
Facebook/Oculus Rift | Constellation | No | Yes | Yes | Infrared | Yes | ? | ? |
IndoTraq | HSVT | Yes | No | No | Infrared | Yes | 0.3 | 10 |
HTC Vive/SteamVR | Lighthouse | Yes | No | Yes | Infrared | Yes | 0.3 | 15 |
Microsoft HoloLens | ?? | Yes | No | No | Infrared | Yes | ? | ? |
Nintendo Wii Remote | ?? | Yes | No | Yes | Infrared | Yes | ? | ? |
Sony PSVR | ?? | No | Yes | Yes | Red/Green/Blue | Yes | ? | 18 |
WorldSense | Yes | No | No | ? | Yes | ? | ? |