Difference between revisions of "Outside-in tracking"
From Virtual Reality, Augmented Reality Wiki
Xinreality (talk | contribs) m (Text replacement - "Project Morpheus" to "PlayStation VR") |
Xinreality (talk | contribs) (→Devices using outside-in tracking) |
||
Line 7: | Line 7: | ||
==Devices using outside-in tracking== | ==Devices using outside-in tracking== | ||
[[Oculus Rift DK2]] | [[Oculus Rift DK2]] | ||
+ | |||
+ | [[Oculus Rift CV1]] | ||
[[PlayStation VR]] | [[PlayStation VR]] |
Revision as of 21:34, 28 April 2016

- See also: Positional tracking
In outside-in tracking, the tracking camera(s) is placed in the external environment where the tracked object is within its line of sight and field of view. The tracking camera uses the changing views of the object itself to determine the object's position in space. A problem outside-in tracking often encounter is occlusion.
The opposite of outside-in tracking is inside-out tracking.