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− | {{Device Infobox
| + | #REDIRECT [[Oculus Rift]] |
− | |image=[[File:rift front1.jpg|350px]]
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− | |Type=[[Virtual Reality]]
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− | |Subtype=[[Head-mounted Display]]
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− | |Platform=[[Oculus Rift]]
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− | |Developer=[[Oculus VR]]
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− | |Operating System=[[Windows]], [[Mac]], [[Linux]]
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− | |Requires=PC
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− | |Display=Dual 1080 x 1200 OLED Panels
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− | |Resolution=2160 x 1200 (1080 x 1200 per eye)
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− | |Pixel Density=??
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− | |Refresh Rate=90 Hz
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− | |Persistence=Low
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− | |Field of View=??
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− | |Optics=??
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− | |Tracking=6DOF
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− | |Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]]
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− | |Positional Tracking=External camera sensor
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− | |Update Rate=
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− | |Latency=Low
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− | |Audio=Built-in headphones, external headphones
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− | |Camera=
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− | |Sensors=
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− | |Input=[[Xbox One controller]], [[Oculus Touch]]
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− | |Connectivity=
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− | |Weight=
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− | |Release Date=Q1, 2016
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− | |Price=$599
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− | |Website=https://www.oculus.com/en-us/rift/
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− | }}
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− | '''Rift''' also known as '''Oculus Rift CV1''' or '''Consumer Version 1''' is the 1st version of [[Oculus Rift]] [[Virtual Reality]] [[HMD]] created for consumers. Rift is scheduled to be released in Q1 2016. Unlike its predecessors, [[DK1]] and [[DK2]], Rift's target demographic moves beyond developers and serious [[VR]] enthusiasts to include people with only casual interest in VR.
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− | Pre-order of the Rift began on January 6, 2016 for $599.
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− | ==Hardware==
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− | '''HMD design and Interfaces''':
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− | The Rift HMD has a sleek and refined design with improved ergonomics. [[IPD]] can be adjusted physically through the ''slider'' on the bottom, right side of HMD. Like previous editions, Rift supports [[eye-relief]] adjustments, allowing users to increase or decrease the distance between their eyes and lenses. Additionally, Rift will ship ship with multiple facial interfaces with different interior faceplates to accommodate various facial features and users with glasses. The faceplates are interchangeable.
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− | '''Tracking''':
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− | The tracking system employed by Rift is called [[Constellation]]. It is an improved version from [[DK2]] and [[Crescent Bay]]. While [[rotational tracking]] is achieved with [[IMUs]], [[positional tracking]] is accomplish with an [[external camera sensor]] ([[outside-in tracking]]). Tiny LED markers are placed on the HMD, the camera sensor is able to recognize these markers and track the position of the HMD. The markers on the back straps of the HMD allows the back of your head to be tracked, creating a 360 degrees of tracking. Oculus has promised for both seated and standing VR experiences.
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− | '''External camera sensor''':
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− | [[External camera sensor]] is not only able to track the headset but also [[Oculus Touch]]. [[Brandon Iribe]] has mentioned that other hardware manufactures can cover their own devices with the LED markers so they can be tracked too.
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− | '''Voice and Audio''':
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− | Rift will have a microphone and built-in headphones. The built-in headphones can be easily detached and reattached to the HMD. Users can replace the headphones with their own audio devices.
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− | ===Specifications===
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− | ==System Requirements==
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− | ===Recommended===
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− | *GPU: NVIDIA GTX 970 or AMD 290, equivalent or greater
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− | *CPU: Intel i5-4590, equivalent or greater
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− | *RAM: 8GB+
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− | *Windows 7 SP1 or newer
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− | *3x USB 3.0 ports, 1x USB 2.0 port
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− | *HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
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− | ===Oculus Ready===
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− | [[File:oculus ready1.jpg|right]]
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− | Oculus Ready is a PC program that partners with hardware manufacturers such as Asus, Dell, and Alienware to create pre-built PCs that meet the system requirements of the Rift. PCs that qualify will have an Oculus Ready sticker on its case. Price points of these systems start from under $1000.
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− | ==Setup Tutorial==
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− | ==Input Devices==
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− | [[Xbox One controller]] - comes with every Rift
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− | [[Oculus Touch]] - unique controller released after Rift's release
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− | [[Oculus Remote]] -
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− | ==Apps==
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− | [[VR Apps]] from [[Oculus Share]] and [[Oculus Store]].
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− | [[EVE: Valkyrie]] - comes with every Rift CV1 pre-order.
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− | [[Lucky's Tale]] - comes with every Rift CV1.
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− | ==Developer==
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− | ===Oculus SDK===
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− | [[Oculus SDK]]
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− | ==Images==
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− | [[file:rift front1.jpg|300px]] [[file:rift back1.jpg|300px]] [[file:rift inside1.jpg|300px]] [[file:rift top1.jpg|300px]] [[file:rift camera sensor1.jpg|300px]]
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− | ==References==
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− | <references />
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− | [[Category:Virtual Reality Devices]]
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