Difference between revisions of "PlayStation VR"
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|Display=5.7 inch OLED | |Display=5.7 inch OLED | ||
|Resolution=1920 x 1080, 960 x 1080 per eye | |Resolution=1920 x 1080, 960 x 1080 per eye | ||
− | |Pixel Density= | + | |Pixel Density=386 PPI |
|Refresh Rate=60 Hz, 120 Hz | |Refresh Rate=60 Hz, 120 Hz | ||
|Field of View=100° | |Field of View=100° |
Revision as of 01:28, 28 August 2015
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Developer | Sony |
Manufacturer | Sony |
Requires | PlayStation 4 |
Operating System | PlayStation 4, PlayStation Vita |
Display | 5.7 inch OLED |
Resolution | 1920 x 1080, 960 x 1080 per eye |
Pixel Density | 386 PPI |
Refresh Rate | 60 Hz, 120 Hz |
Image | |
Field of View | 100° |
Optics | |
Optics | ?? |
Tracking | 6DOF |
Rotational Tracking | Accelerometer, Gyroscope |
Positional Tracking | PlayStation Camera |
Update Rate | ? |
Latency | 18 ms |
Audio | 3D Spatial Sound |
Connectivity | HDMI, USB |
Input | DualShock 4 Wireless Controller, PlayStation Move Motion Controller |
Project Morpheus is a Virtual Reality head-mounted display developed by Sony. Initially unveiled in GDC 2014, Project Morpheus is designed to be compatible with PlayStation 4 and PlayStation Vita. Project Morpheus features include a stylish and sleek visor with wide field of view display, 6 degrees of freedom head tracker and a stereoscopic 3D audio output.
Project Morpheus is scheduled to be released in the first half of 2016.
Contents
Hardware
Project Morpheus' curved, stylish black visor is worn over your eyes. The black visor features a 1080p HD OLED display with 960 x 1080 resolution for each eye. It's edges consist of LED lights that emit a glowing blue light when the device is in use. A white, headband-like apparatus extrudes from top of the visor. The headband-like apparatus is worn over your head to securely and comfortably attach the visor over your eyes. Additional black strap is worn around your head to further adhere the visor to your face. Because of the sensor placed at the back of your head, you can make 180 degree turns and allow Morpheus to accurately detect your line of sight.
Project Morpheus connects to a PlayStation 4 for information processing and streaming. A small, black box is required to be connected to the PS4 to handle 3D rendering required by Morpheus. The box can be attached to a monitor to display Morpheus' user's view in an altered form.
Project Morpheus integrates with various other products in the PlayStation universe such as PlayStation Camera, PS Move and PS4 Controller. Morpheus integrates with the PlayStation Camera to accurately track the user's head movements and positions. When used with PS Camera, the camera tracks the user up to 1000 times per second. The camera allows more precise tracking when combined with in-helmet sensors.
Project Morpheus uses the 3D audio technology developed by Sony. Users will not only experience sound from left, right, front and back but also hear sound from above and below.
Specifications
- Note that these are prototype specs released on 3/18/2014 in GDC 2014.[1]
Part | Spec |
---|---|
Component | Processor unit, head-mounted unit |
Display | 5.7 inch OLED, low persistence |
Resolution | 1920 x 1080 (960 x 1080 per eye) |
Frame Rate | 60 FPS, 120 FPS |
Field of View | 100° |
Tracking | 6 degrees of freedom |
Rotational Tracking | Accelerometer, Gyroscope |
Positional Tracking | PlayStation Camera* |
Latency | 18 ms |
Input | DualShock 4 Wireless Controller* PlayStation Move Motion Controller* |
Connectivity | HDMI, USB |
Audio | 3D Spatial Sound |
*These items are sold separately, they are not part of Morpheus.
Setup Tutorial
Apps
Various games for PlayStation 4 will be compatible with Morpheus.
Sony has showcased Morpheus demos for games such as Eve Valkyrie, The Deep, Thief, War Thunder, Project CARS, Surgeon Simulator and others.
RIGS: Mechanised Combat League - Competitive FPS game
Developer
Morpheus SDK is under development.
Features
Asynchronous Reprojection aka Timewarp - developers can render their game at 60 fps then use Asynchronous Reprojection to increase the fps to 120.
History
References
- ↑ http://www.sony.com/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2014/sony-computer-entertainment-announces-project-morp.shtml