Difference between revisions of "Outside-in tracking"
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− | In outside-in tracking, the tracking camera(s) is placed in the external environment where the tracked object is within its [[line of sight]]. The tracking camera uses the changing views of the object itself to determine the object's position in space. | + | In outside-in tracking, the tracking camera(s) is placed in the external environment where the tracked object is within its [[line of sight]]. The tracking camera uses the changing views of the object itself to determine the object's position in space. A problem outside-in tracking often encounter is [[occlusion]]. |
The opposite of outside-in tracking is [[inside-out tracking]]. | The opposite of outside-in tracking is [[inside-out tracking]]. | ||
==Devices using outside-in tracking== | ==Devices using outside-in tracking== | ||
+ | [[Oculus Rift DK2]] | ||
+ | |||
+ | [[Project Morpheus]] | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 11:19, 4 June 2015

In outside-in tracking, the tracking camera(s) is placed in the external environment where the tracked object is within its line of sight. The tracking camera uses the changing views of the object itself to determine the object's position in space. A problem outside-in tracking often encounter is occlusion.
The opposite of outside-in tracking is inside-out tracking.