Difference between revisions of "Passthrough"
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Passthrough, also known as "video passthrough", is a capability of mixed reality/virtual reality headsets where they can display the outside world through cameras to the user in VR. This makes it a sort of pseudo-augmented reality. | Passthrough, also known as "video passthrough", is a capability of mixed reality/virtual reality headsets where they can display the outside world through cameras to the user in VR. This makes it a sort of pseudo-augmented reality. | ||
− | One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the [[Quest Pro]] and [[Quest 3]] | + | One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the [[Quest Pro]] and [[Quest 3]], this uses a neural network. (and potentially other devices). |
Latest revision as of 06:55, 17 April 2024
Passthrough, also known as "video passthrough", is a capability of mixed reality/virtual reality headsets where they can display the outside world through cameras to the user in VR. This makes it a sort of pseudo-augmented reality.
One of the difficulties of getting this right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the Quest Pro and Quest 3, this uses a neural network. (and potentially other devices).