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List of results
- 3D Audio: Designing Sounds for VR + (23 September 2015)
- Designing Amazing Games for Gear VR in Unity + (23 September 2015)
- From Paper Cutouts to Virtual Cards: Making the Tabletop Interface for Lost Cities + (23 September 2015)
- Game Design Un-Rules: Examining Design Failures in 'Time Machine' VR + (23 September 2015)
- Hearing With Our Eyes: Interactive Music for VR + (23 September 2015)
- Making Great VR: Lessons Learned from 'I Expect You To Die' + (23 September 2015)
- Maximizing Performance for Mobile + (23 September 2015)
- Navigating New Worlds: Designing UI & UX in VR + (23 September 2015)
- New Techniques for Streaming VR Video + (23 September 2015)
- Perception in Low Light VR Environments + (23 September 2015)
- Post-Mortem: Building the First Crescent Bay Experiences + (23 September 2015)
- Shipping Hardware: The Evolution of the Rift + (23 September 2015)
- Stories and Learnings from the Forefront of Virtual Shared Presence + (23 September 2015)
- The Early Days of VR Game Design: Lessons Learned + (24 September 2015)
- Lessons from Hollywood: Making Movies in VR + (24 September 2015)
- Oculus Connect 2 Opening Keynote + (24 September 2015)
- Building 'Toybox' for Oculus Touch + (24 September 2015)
- Oculus Connect 2 Keynote + (24 September 2015)
- Introduction to VR Filmmaking from Oculus Story Studio + (24 September 2015)
- Conversation with John Carmack + (24 September 2015)
- Building Social VR Apps and Experiences + (24 September 2015)
- Building for the Rift with the Oculus PC SDK + (24 September 2015)
- Being There: Designing Standing VR Experiences with Tracked Controllers + (24 September 2015)
- Live Coding Session with John Carmack + (25 September 2015)
- Virtual Reality is a Medium: Creating Art with Oculus Touch + (25 September 2015)
- Hands on Workshop with Unreal Engine + (25 September 2015)
- Hands on Workshop with Unity + (25 September 2015)