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- |Platform=[[Windows Mixed Reality]] |Operating System=[[Windows 10]]15 KB (2,127 words) - 07:12, 17 April 2024
- |Operating System=[[Windows]], [[Mac]], [[Linux]] ...ightness and contrast of the headset display.<ref>http://static.oculus.com/sdk-downloads/documents/Oculus_Rift_Development_Kit_Instruction_Manual.pdf</ref6 KB (866 words) - 09:23, 17 April 2024
- |Operating System=[[Windows]], [[Mac]], [[Linux]] *Windows: 7, 8 or 8.1 / Mac: 10.8+ / Linux: Ubuntu 12.04 LTS7 KB (1,050 words) - 09:08, 17 April 2024
- |Operating System=[[Windows]], [[Mac]] [[Leap Motion SDK]]2 KB (387 words) - 06:35, 18 July 2017
- ...tablets and TVs. It is also compatible with most operating systems such as Windows, smart devices such as Nest and iPhone and [[Virtual Reality Devices]] and [[OpenSpatial SDK]]3 KB (409 words) - 18:26, 27 April 2016
- |Operating System=Windows, Mac, Linux [[FOVE SDK]] - integrates content from [[Unity]], [[Unreal Engine]] and [[Cryengine]].4 KB (525 words) - 08:51, 22 May 2017
- ...SDK is available for [[Oculus Rift (Platform)|Oculus Rift]], [[Unity]], [[Windows]] and [[Mac]].2 KB (355 words) - 20:33, 27 April 2016
- |Operating System=[[Windows]] ...using Unity and our SDK to create worlds and avatars in VRChat! Our Unity SDK lets you create a wide variety of VR experiences. Build a new world from yo5 KB (755 words) - 07:55, 15 February 2017
- |Operating System=[[Windows 10]] |Devices=[[Microsoft HoloLens]], [[Windows Mixed Reality Headsets]]3 KB (362 words) - 07:10, 19 October 2017
- |Subtype=[[Head-mounted display]], [[SDK]] |Operating System=[[Windows]], [[Mac]], [[Linux]]2 KB (269 words) - 15:16, 15 June 2015
- ...xed-reality-vr-headsets-release-date-launch-availability-price/ ref 2] - [[Windows 10 VR]] ...s-vr-mixed-reality-headset-hands-on-preview/ ref 1] - VR HMD part of the [[Windows Mixed Reality]] series.24 KB (3,082 words) - 09:07, 17 April 2024
- |Operating System=[[Windows]], [[Mac]], [[Linux]] [[Touch SDK]] - includes API’s for determining the position of the controllers, recog7 KB (1,120 words) - 08:41, 17 October 2017
- {{see also|Oculus Audio SDK}} ...d. Retrieved from https://www.roadtovr.com/valve-launches-free-steam-audio-sdk-beta-give-vr-apps-immersive-3d-sound/</ref> <ref name=”5”>Lang, B. (20115 KB (2,378 words) - 17:56, 13 December 2017
- |Operating System=[[Windows]] ...om the main menu without the need of restart. Built with the latest oculus sdk supports DK2 & CV1..3 KB (442 words) - 03:37, 16 September 2016
- ...timizations with the [[Oculus SDK]] but not the [[OpenVR SDK]]. The OpenVR SDK has it's own optimizations, which may or may not result in similar performa ...orts [[Rift]] natively (meaning, it has been compiled against the [[Oculus SDK]]), you will get [[asynchronous timewarp]] and it will run exactly like the6 KB (1,028 words) - 11:42, 4 January 2017
- |Operating System=[[Windows]] ...ires an Oculus Rift CV1. This game does not support the DK1 or DK2, or any SDK versions below 1.32 KB (353 words) - 04:11, 16 September 2016
- ...reators, and end users. The second-generation Sixense SDK is available for Windows, Mac OS, and Linux operating systems, and it provides backward compatibilit3 KB (460 words) - 03:36, 4 January 2016
- |Operating System=[[Android]], [[Windows]], [[Linux]], [[iOS]], [[Mac]] It operates completely wirelessly and comes with an open-source SDK that developers can use to integrate the hand-tracking functionality into t4 KB (498 words) - 18:47, 24 April 2016
- |Operating System=[[Windows]], [[Mac]] ...an entire ecosystem around the camera and supplies developers with API and SDK that they can use to develop their own original applications. Developers ca4 KB (611 words) - 00:25, 10 May 2017
- |Operating Systems=[[Android]], [[Windows]] *Only apps compiled against the [[OVR SDK]] can run on Rift natively. Native Rift apps use [[Oculus Runtime]] directl2 KB (284 words) - 07:03, 2 November 2016