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- |Accessories=[[SteamVR Controllers]] |Website=[http://steamvr.com/ SteamVR]5 KB (745 words) - 06:17, 17 April 2024
- ...time]] are responsible for Timewarp. Different runtimes [[#Oculus Rift vs. SteamVR vs. PSVR|perform timewarp differently]]. ==Oculus Rift vs. SteamVR vs. PSVR==6 KB (916 words) - 05:02, 5 July 2020
- {{see also|SteamVR}} Currently it only works with [[SteamVR]]'s runtime.2 KB (269 words) - 15:16, 15 June 2015
- ...le [[asynchronous timewarp]] or [[reprojection]], those are handled by the runtime!''' ...rsion (14th May 2016) is 1.3.1 and can access all features of the [[Oculus Runtime]].6 KB (1,028 words) - 11:42, 4 January 2017
- |Platforms=[[SteamVR]] {{see also|SteamVR}}2 KB (284 words) - 07:03, 2 November 2016
- |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] ...for Oculus Rift, Oculus DK2 (with latest Runtime), HTC Vive and OSVR (with SteamVR)3 KB (406 words) - 11:06, 23 September 2016
- |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] * Oculus Rift CV1 and Development Kit 2 support (Runtime 1.3 required)6 KB (843 words) - 11:06, 23 September 2016
- |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] <br><strong>Update</strong>: Oculus Runtime 1.3 (for DK2/CV1) and OpenVR (Vive) supported since NoLimits 2.2.4.66 KB (789 words) - 11:06, 23 September 2016
- |Platform=[[SteamVR]], [[Oculus Rift (Platform)]] Runtime: 8min 47sec2 KB (299 words) - 16:29, 21 August 2017
- ...ing the original Oculus Rift DK1, DK2, CV1, Rift S, HTC Vive, Valve Index, SteamVR, and others. ...he window compositor and keeps it directly accessible by a VR runtime like SteamVR.502 bytes (83 words) - 09:45, 17 April 2024