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- ...be completely based in fantasy, or a mix of both. The system uses position-tracking and responds to the user’s inputs. In VR, the senses are temporarily fool ...displays]] and specialized [[lenses]] along with [[#Motion Tracking|motion tracking hardware]] to give the illusion that the user is physically inside the virt19 KB (2,854 words) - 09:59, 17 April 2024
- |Tracking=6DOF |Rotational Tracking=[[Gyroscope]], [[Magnetometer]], [[Accelerometer]]15 KB (2,127 words) - 07:12, 17 April 2024
- |Tracking=6DOF |Rotational Tracking=[[Accelerometer]], [[Gyroscope]]7 KB (1,054 words) - 01:25, 17 June 2020
- |Tracking=6DOF |Rotational Tracking=[[Gyroscope]], [[Accelerometer]], [[Magnetometer]]7 KB (1,050 words) - 09:08, 17 April 2024
- |Tracking=6DOF |Rotational Tracking=[[Gyroscope]], [[Accelerometer]], Laser Position Sensor11 KB (1,697 words) - 20:07, 4 May 2016
- |Subtype=[[Feet Tracking]], [[Locomotion]] ...ively navigate the immersive, 3D environments of a [[VR]] world with their feet.2 KB (423 words) - 09:31, 18 February 2016
- |Subtype=[[Hands/Fingers Tracking]] ...with 2 Cortex M3 processors, Nod's Bluetooth 4.0 antenna has a range of 30 feet.3 KB (409 words) - 18:26, 27 April 2016
- ...rack the position and movements of your head and hands within the 15 by 15 feet space. ===Tracking===5 KB (745 words) - 06:17, 17 April 2024
- {{see also|tracking systems}} ...hthouse]] is a laser-based [[Inside-out tracking|inside-out]] [[positional tracking]] system developed by [[Valve]] for [[SteamVR]] and [[HTC Vive]]. It accura5 KB (744 words) - 22:08, 24 July 2017
- |Subtype=[[Body Tracking]] Neurons can be placed anywhere on your body to fit your tracking needs. The more Neurons equal more body coverage and more detail. Perceptio2 KB (355 words) - 20:33, 27 April 2016
- |Subtype=[[Feet Tracking]], [[Locomotion]] ...eality]]. It is developed by [[Virtuix]]. Omni tracks the movement of your feet through a treadmill-like surface. Users can walk or run on the Omni treadmi1 KB (144 words) - 02:45, 13 January 2016
- {{see also|tracking systems}} ...detect the IR LED markers on the tracked devices. It features 360 degrees tracking and is suitable for both seated and standing [[VR]] experiences.4 KB (618 words) - 22:09, 24 July 2017
- ...R]]. Developed by [[Valve]], the small rectangular boxes are placed in the tracking area and serve as reference points for any [[HMD]]s and [[SteamVR Controlle ...l Base Stations can be placed in the tracking area to further increase the tracking volume and reduce occlusion.2 KB (281 words) - 15:34, 17 December 2016
- |Subtype=[[Feet Tracking]], [[Locomotion]]3 KB (478 words) - 22:55, 27 April 2016
- {{see also|Positional tracking}} ...camera is still able to capture user’s physical movements. Usually, the tracking volume is determined by camera’s horizontal and vertical [[field of view]3 KB (471 words) - 11:37, 18 January 2016
- |Subtype=[[Hands/Fingers Tracking]] |Tracking=6DOF5 KB (698 words) - 09:50, 22 May 2017
- |Subtype=[[Hands/Fingers Tracking]], [[Body Tracking]] |Tracking=6DOF3 KB (460 words) - 03:36, 4 January 2016
- |Tracking=6DOF |Rotational Tracking=[[Gyroscope]], [[Accelerometer]], Laser Position Sensor24 KB (3,921 words) - 08:21, 17 April 2024
- |Subtype=[[Feet Tracking]], [[Locomotion]] |Tracking=4 KB (582 words) - 03:20, 7 February 2016
- |Tracking= |Rotational Tracking=3 KB (509 words) - 11:55, 7 February 2016