Changes

Jump to: navigation, search

Daydream

1,243 bytes added, 14:22, 20 June 2016
Platform
==Platform==
[[Daydream Home]]
 
===App Requirements===
To be in [[Daydream Home]], Daydream's [[portal]], an app has to meet 13 requirements:
#Performance - the app has to maintain 60 [[FPS]] during play sessions on a Daydream-ready phone.
#Never go to 2D - use the app without having to remove the phone from the viewer. App does not fall back to 2D. Avoid triggering 2D permission dialog boxes in VR.
#App stays in landscape mode - app has to stay in landscape mode when rotated.
#Use immersive full screen mode - don't show system bars.
#Users can focus on elements - avoid placing objects so close to the user that they can't focus on them, and they get double vision. <.5m will start to be problematic.
#App maintains head tracking - app continues to update the display based on motion, even during a scene load (or fade to a solid color).
#Stable horizon line - if the app has a visible horizon line, it must remain stable.
#Users initiate movement - moving the camera should be initiated by user intent.
#Honestly represent content - descriptions and screenshots should accurately represent the nature of the app's content.
#App uses [[Daydream Controller]]
#App has a VR icon
#App has a 360 photosphere screenshot - used in VR version of [[Google Play]] store.
==Apps==
2,725
edits

Navigation menu