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  • |image=[[file:pixvana spin technology preview1.jpg|350px]] [[Pixvana SPIN Technology Preview]] is a [[VR App]].
    4 KB (519 words) - 05:37, 21 October 2016

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  • :'''Augmented Reality''' or '''AR''' is the technology that combines the real world and the digital world. [[AR Devices]] enhance
    5 KB (588 words) - 09:33, 25 December 2023
  • ...haracteristic of AR is that it merges the real and the virtual worlds. The technology aims to enhance our perception of reality through the incorporation of comp ...real-time. Furthermore, it is not restricted to a specific type of display technology, like an HMD, and can potentially be applied to other senses beside sight <
    12 KB (1,773 words) - 23:21, 2 December 2023
  • [[File:VR Nasa.png|thumb|Figure 4. Virtual Environment Reality workstation technology (Image: www.sciencefocus.com)]] ...n advancements happened after the introduction of electronics and computer technology, there are precursors to the ideas and implementation of VR that date as fa
    19 KB (2,854 words) - 18:20, 8 June 2023
  • In early 2013, Jeri and Rick left Valve and acquired the technology with them. They formed [[Technical Illusions]] and began working on castAR
    6 KB (885 words) - 04:40, 4 February 2016
  • PlayStation VR uses the 3D audio technology developed by Sony. Users will not only experience sound from left, right, f
    7 KB (1,054 words) - 01:25, 17 June 2020
  • ...t within, allowing it to quickly and accurately track head movements. This technology differentiates Gear VR from the likes of [[Google Cardboard]]. The latter r
    5 KB (812 words) - 22:57, 27 April 2016
  • ...ax's lawsuit. Oculus VR claimed that Oculus Rift did not share any code or technology with ZeniMax's intellectual properties. ZeniMax's claims were false and was ...5:''' Oculus VR acquired [[Pebbles Interfaces]], a leader in depth sensing technology and [[computer vision]].
    5 KB (761 words) - 08:09, 16 October 2017
  • ==Technology==
    3 KB (423 words) - 22:56, 6 June 2023
  • ...rendered imageries. Similar to [[HoloLens]], Magic Leap intends to use its technology to blend the real world with that of the artificial. [[Magic Leap SDK]] was announced on June 2, 2015 during the MIT Technology Review’s EmTech Digital conference. The SDK is compatible with with both
    4 KB (644 words) - 04:12, 24 December 2017
  • ...Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded.
    3 KB (426 words) - 20:19, 13 June 2016
  • ...they have acquired [[Eyefluence]], a company that builds [[eye-tracking]] technology for [[VR HMDs]].
    2 KB (227 words) - 11:49, 20 May 2017
  • ==Technology==
    5 KB (743 words) - 06:21, 20 October 2017
  • ...eality]] [[Head-mounted Display]]s can create immersion up to a degree. As technology improve, we can expect increasingly immersive experiences.
    617 bytes (94 words) - 03:58, 24 March 2015
  • ...ny position within the range of the [[SteamVR Base Stations]]. It is a key technology that enables [[SteamVR]] to create the first holodeck or full-room experien Central to the Lighthouse technology are the [[Base Stations]]. These Base Stations are small rectangular object
    5 KB (744 words) - 22:08, 24 July 2017
  • |Industry=Cloud Computing, Technology, Gaming ...a simulation that runs on 1 machine then easily scale it with Improbable's technology to numerous machines to create the massive simulated world.
    3 KB (392 words) - 02:58, 15 May 2017
  • ...a Kojima]] (CEO) and [[Lochlainn Wilson]] (CTO). Announced in 2014, FOVE's technology uses infrared to track eye movements with accuracy and low latency. The sen
    4 KB (525 words) - 08:51, 22 May 2017
  • Pixel switching time can be improved by using superior display technology. When [[Virtual Reality#Devices|VR devices]] such as [[Oculus Rift (Platfo
    463 bytes (69 words) - 22:54, 27 April 2016
  • '''Haptics''' or '''Tactile feedback''' is a technology that produces the sense of touch through physical stimulation. Haptics can In SIGGRAPH technology conference, Japanese scientists [[Tomohiro Amemiya]] and [[Hiroaki Gomi]] d
    1 KB (199 words) - 23:21, 6 February 2016
  • |Industry=Cloud Computing, Technology, Gaming ...with tens of thousands of unique characters with individual A.I. Shinra's technology is able to efficiently render the game's assets and perform any computation
    1 KB (195 words) - 02:12, 6 January 2016
  • ...he detection of its absolute position. Positional tracking is an essential technology for [[virtual reality]] (VR), making it possible to track movement with six Positional tracking VR technology brings various benefits to the VR experience. It can change the viewpoint o
    14 KB (2,103 words) - 12:53, 14 August 2019

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