Search results
Create the page "Technology" on this wiki! See also the search results found.
Page title matches
- |image=[[file:pixvana spin technology preview1.jpg|350px]] [[Pixvana SPIN Technology Preview]] is a [[VR App]].4 KB (519 words) - 05:37, 21 October 2016
Page text matches
- :'''Augmented Reality''' or '''AR''' is the technology that combines the real world and the digital world. [[AR Devices]] enhance5 KB (588 words) - 09:33, 25 December 2023
- ...haracteristic of AR is that it merges the real and the virtual worlds. The technology aims to enhance our perception of reality through the incorporation of comp ...real-time. Furthermore, it is not restricted to a specific type of display technology, like an HMD, and can potentially be applied to other senses beside sight <12 KB (1,773 words) - 23:21, 2 December 2023
- [[File:VR Nasa.png|thumb|Figure 4. Virtual Environment Reality workstation technology (Image: www.sciencefocus.com)]] ...n advancements happened after the introduction of electronics and computer technology, there are precursors to the ideas and implementation of VR that date as fa19 KB (2,854 words) - 18:20, 8 June 2023
- In early 2013, Jeri and Rick left Valve and acquired the technology with them. They formed [[Technical Illusions]] and began working on castAR6 KB (885 words) - 04:40, 4 February 2016
- PlayStation VR uses the 3D audio technology developed by Sony. Users will not only experience sound from left, right, f7 KB (1,054 words) - 01:25, 17 June 2020
- ...t within, allowing it to quickly and accurately track head movements. This technology differentiates Gear VR from the likes of [[Google Cardboard]]. The latter r5 KB (812 words) - 22:57, 27 April 2016
- ...ax's lawsuit. Oculus VR claimed that Oculus Rift did not share any code or technology with ZeniMax's intellectual properties. ZeniMax's claims were false and was ...5:''' Oculus VR acquired [[Pebbles Interfaces]], a leader in depth sensing technology and [[computer vision]].5 KB (761 words) - 08:09, 16 October 2017
- ==Technology==3 KB (423 words) - 22:56, 6 June 2023
- ...rendered imageries. Similar to [[HoloLens]], Magic Leap intends to use its technology to blend the real world with that of the artificial. [[Magic Leap SDK]] was announced on June 2, 2015 during the MIT Technology Review’s EmTech Digital conference. The SDK is compatible with with both4 KB (644 words) - 04:12, 24 December 2017
- ...Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded.3 KB (426 words) - 20:19, 13 June 2016
- ...they have acquired [[Eyefluence]], a company that builds [[eye-tracking]] technology for [[VR HMDs]].2 KB (227 words) - 11:49, 20 May 2017
- ==Technology==5 KB (743 words) - 06:21, 20 October 2017
- ...eality]] [[Head-mounted Display]]s can create immersion up to a degree. As technology improve, we can expect increasingly immersive experiences.617 bytes (94 words) - 03:58, 24 March 2015
- ...ny position within the range of the [[SteamVR Base Stations]]. It is a key technology that enables [[SteamVR]] to create the first holodeck or full-room experien Central to the Lighthouse technology are the [[Base Stations]]. These Base Stations are small rectangular object5 KB (744 words) - 22:08, 24 July 2017
- |Industry=Cloud Computing, Technology, Gaming ...a simulation that runs on 1 machine then easily scale it with Improbable's technology to numerous machines to create the massive simulated world.3 KB (392 words) - 02:58, 15 May 2017
- ...a Kojima]] (CEO) and [[Lochlainn Wilson]] (CTO). Announced in 2014, FOVE's technology uses infrared to track eye movements with accuracy and low latency. The sen4 KB (525 words) - 08:51, 22 May 2017
- Pixel switching time can be improved by using superior display technology. When [[Virtual Reality#Devices|VR devices]] such as [[Oculus Rift (Platfo463 bytes (69 words) - 22:54, 27 April 2016
- '''Haptics''' or '''Tactile feedback''' is a technology that produces the sense of touch through physical stimulation. Haptics can In SIGGRAPH technology conference, Japanese scientists [[Tomohiro Amemiya]] and [[Hiroaki Gomi]] d1 KB (199 words) - 23:21, 6 February 2016
- |Industry=Cloud Computing, Technology, Gaming ...with tens of thousands of unique characters with individual A.I. Shinra's technology is able to efficiently render the game's assets and perform any computation1 KB (195 words) - 02:12, 6 January 2016
- ...he detection of its absolute position. Positional tracking is an essential technology for [[virtual reality]] (VR), making it possible to track movement with six Positional tracking VR technology brings various benefits to the VR experience. It can change the viewpoint o14 KB (2,103 words) - 12:53, 14 August 2019