Search results

Jump to: navigation, search

Page title matches

Page text matches

  • ...l time; and interactivity between users and objects from the VR world in a realistic way. Sutherland suggested that the device would serve as a “windows into
    19 KB (2,854 words) - 09:59, 17 April 2024
  • [[Holograms]] - realistic 3D projections that can be anchored onto real life objects. These virtual o
    15 KB (2,127 words) - 07:12, 17 April 2024
  • ...e 2 actions, the more unrealistic the VR world seems. To make the VR world realistic, VR systems want low latency of <20ms and even really low latency of <7ms.
    515 bytes (82 words) - 01:22, 1 April 2015
  • ...ens to shine light into your eyes directly. The result is sharper and more realistic rendered imageries. Similar to [[HoloLens]], Magic Leap intends to use its
    4 KB (653 words) - 08:00, 17 April 2024
  • ...more real. With a wide field of view, objects could be rendered at a more realistic scale and stereo-depth than on a traditional monitor.
    302 bytes (55 words) - 05:39, 24 March 2015
  • ...e 2 actions, the more unrealistic the VR world seems. To make the VR world realistic, VR systems want low latency of <20ms and even really low latency of <7ms.
    1 KB (230 words) - 07:26, 4 June 2015
  • ...When a user picks up a cup in the virtual world, the user should feel the realistic sensations of a cup in his or her hand. Even though the cup is not present
    1 KB (199 words) - 23:21, 6 February 2016
  • ...mates or demoralize opponents*3D HRTF positional audio for an exciting and realistic audio experience]
    2 KB (242 words) - 11:06, 23 September 2016
  • ...ary]], [[Tanks]], [[Massively Multiplayer]], [[Action]], [[Historical]], [[Realistic]], [[Team-Based]], [[Shooter]], [[Arcade]], [[Co-op]], [[Strategy]], [[Open *<strong><i>A single bullet can make a difference</i></strong> - A realistic damage system for aircraft and ground vehicles involving individual compone
    7 KB (1,065 words) - 11:06, 23 September 2016
  • [[Destinations]] - Valve's free tool that allows anyone to create realistic VR worlds with [[Photogrammetry]]. ...r.com/nasa-fusion-mars-2030-virtual-reality-size-of-skyrim/ reference 1] - Realistic Mars exploration game based by NASA
    24 KB (3,082 words) - 09:07, 17 April 2024
  • ...observers. The hypothesis is, that as a subject's appearance becomes more realistic it will tend to engender progressively more familiarity in the viewer- exce ...t is plotted as a graph of familiarity (y-axis) as a likeness becomes more realistic (x-axis). (See Fig.1)
    2 KB (353 words) - 02:59, 2 June 2015
  • ...back]], the software is still able to translate game’s audio output into realistic vibrations.
    3 KB (478 words) - 22:55, 27 April 2016
  • VR audio is a technology that simulates sound in a realistic manner for [[virtual reality]] (VR). When properly executed, it increases t The capacity to create immersive, realistic VR audio already existed in the 1990s with a technology called A3D 2.0, dev
    15 KB (2,378 words) - 17:56, 13 December 2017
  • ...will allow finer details to be visible and contributes to an overall more realistic image. One of the things that separated professional-grade VR HMD’s from ...ever, in general terms, a higher PPD number will result in a sharper, more realistic image - one of the factors that influence immersion and [[presence]]. There
    6 KB (946 words) - 08:15, 13 December 2017
  • ...’s rods and cones differently than in higher light situations. Designing realistic immersive virtual reality environments will utilize non-foveal area of the
    919 bytes (123 words) - 05:30, 8 September 2015
  • ...'' - Records immersive 360˚ 3D video with unrivaled depth perspective for realistic playback on VR devices. ...igh-Resolution Render''' - Jump assembler technology results in incredibly realistic video capture of up to 8K30.
    3 KB (394 words) - 17:59, 12 May 2016
  • In [[Virtual Reality]], 3D audio is very important for creating realistic and [[immersive]] experiences. In CES 2015, [[Oculus VR]] licensed a 3D Aud
    4 KB (574 words) - 18:39, 26 April 2016
  • ...ays. This allows for a very wide post-processing options and also for very realistic 3D imagery. Unlike many companies out there, 8i does not want to focus on t
    2 KB (376 words) - 04:47, 10 March 2017
  • ...s allow for accurate horizontal and vertical parallax, which is needed for realistic incorporation of CGI elements in the video. Each layer has approximately th
    4 KB (634 words) - 05:22, 4 February 2016
  • ...ations]]. All of these devices work in tandem to provide users with a very realistic and accurate [[VR]] experience, however, it is the pair of hand-held contro
    5 KB (698 words) - 09:50, 22 May 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)