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  • ...nd every bit of information related to [[virtual reality]] and [[augmented reality]]. We are a community wiki written and maintained by fans and enthusiasts. ...id="mf-classesheader">{{Header2|[[Virtual Reality|<p class="white">Virtual Reality (VR)</p>]]}}</div>
    5 KB (588 words) - 09:33, 25 December 2023
  • ...ion of computer generated data and simulations into our senses, creating a reality-based interface <ref name=”6”></ref>. ...s and information on top of physical objects and enabling the users of the devices to seamlessly interact with the digital content. Through the use of [[compu
    12 KB (1,773 words) - 23:21, 2 December 2023
  • |VR/AR=[[Augmented Reality]] |Platform=[[Windows Mixed Reality]]
    15 KB (2,127 words) - 11:28, 15 December 2017
  • |Type=[[Augmented Reality]] |Devices=[[Microsoft HoloLens]], [[Windows Mixed Reality Headsets]]
    3 KB (362 words) - 07:10, 19 October 2017
  • *Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] ===Devices===
    24 KB (3,127 words) - 18:15, 8 June 2023
  • ...> Ziegler, E. (2010). Real-time markerless tracking of objects on mobile devices. Bachelor Thesis, University of Koblenz and Landau</ref> ...d Zhang, H. (2017). Real-time motion tracking for mobile augmented/virtual reality using adaptive visual-inertial fusion. Sensors, 17</ref> It also demands a
    12 KB (1,692 words) - 21:39, 24 July 2017
  • [[File:Acer mixed reality headset inside-out.png|thumb|Figure 3. Inside-out tracking HMD (image: www. ...ng-outside-in-vs.html</ref> <ref name=”3”> Ishii, K. (2010). Augmented Reality: Fundamentals and nuclear related applications. Nuclear Safety and Simulati
    5 KB (659 words) - 12:15, 6 July 2020
  • ...mann, A.L. (2001). A new optical tracking system for virtual and augmented reality applications. Instrumentation and Measurement Technology Conference Proceed ...odified Mobile Phones. IEEE International Symposium on Mixed and Augmented Reality</ref>
    4 KB (609 words) - 03:55, 20 March 2018
  • | Compatible Devices = Oculus Quest 2 /Steam VR ...able Management is a ceiling pulley system designed to enhance the virtual reality gaming experience. It is compatible with a wide range of VR headsets includ
    4 KB (627 words) - 16:33, 27 September 2023
  • |Review=Mixed ...ing gravity to walk on walls and ceilings, play with shrinking and growing devices, and have fun with the physics of the world of Alice VR
    6 KB (906 words) - 19:34, 21 November 2016
  • ...”> Valve Pipeline (2013). Pipeline interviews: Michael Abrash on virtual reality & the future of gaming [video]. Retrieved from https://www.youtube.com/watc ...re, as a developer, from 2010 until 2014 where he researched about Virtual Reality. Currently, he is the Chief Scientist at Oculus VR <ref name=”1”></ref>
    14 KB (2,120 words) - 17:00, 11 March 2017
  • |Review=Mixed Outrageous Grounds: The Maze is an original virtual reality action adventure. You will explore the depths of The Maze, battle your way
    3 KB (365 words) - 08:09, 15 February 2017
  • |VR/AR=Virtual Reality |Platform= Microsoft’s Windows Mixed Reality Platform
    6 KB (929 words) - 22:16, 4 November 2017
  • ...rs experience the best of both [[virtual reality|virtual]] and [[augmented reality]]. ...looks more like Microsoft’s [[HoloLens]] than the conventional [[virtual reality headsets]]. Those who have tried the headset claim it to be comfortable and
    5 KB (839 words) - 03:39, 25 September 2017
  • |VR/AR= [[Virtual Reality]] |Platform=[[Microsoft Windows Mixed Reality (Platform)]]
    15 KB (2,228 words) - 14:45, 21 June 2020
  • ...Windows 10. Retrieved from http://fortune.com/2016/10/26/microsoft-virtual-reality-business/</ref> <ref name=”2”> Griliopolous, D. (2016). What Windows 10 ...headsets will be capable of producing what Microsoft is calling ‘[[Mixed Reality]]’ experiences, in which the headsets can display both the physical and d
    12 KB (1,658 words) - 07:45, 27 June 2019
  • ...ed from https://vrworld.com/2017/04/10/microsoft-windows-10-creators-mixed-reality/</ref>. ...Oculus Rift]] or [[HTC Vive]]. The company’s objective is to bring mixed reality to the masses <ref name=”2”></ref>.
    6 KB (839 words) - 18:15, 7 June 2017
  • |Platform=[[Windows Mixed Reality]], [[Windows 10 VR]] |Requires=[[Windows Mixed Reality Headsets]]
    7 KB (907 words) - 18:13, 30 August 2017
  • [[File:Mixed reality spectrum.png|thumb|Figure 1. Milgram's virtuality continuum (Image: Hughes [[File:Mixed Reality and inputs.png|thumb|Figure 2. Mixed Reality and inputs (Image: developer.microsoft.com)]]
    12 KB (1,732 words) - 16:49, 7 June 2017
  • ...adset in the market. A choice of Oculus Rift, HTC Vive or HP’s own Mixed Reality Windows Headset would turn it into a mobile VR workstation. [[Category:Devices]]
    6 KB (867 words) - 12:23, 30 November 2023

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