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  • ...periences that are unattainable elsewhere. VR has the power to transform [[games]], [[films]] and other forms of media. Some enthusiasts call VR the "ultima ...e VR was still out of reach). The Virtuality Group launched several arcade games and machines in which players would use a set of VR goggles (Figure 5). The
    19 KB (2,854 words) - 09:59, 17 April 2024
  • The potential uses of the HoloLens are vast. From social apps to games, to navigation, there’s an incredible potential that this [[mixed reality ...016, for $3,000 or £2,000. It allowed developers to start making apps and games for the headset. Months later, it became available to anyone with a Microso
    15 KB (2,127 words) - 07:12, 17 April 2024
  • [[Apps]] such as immersive games and concert experiences are available in the Google Play store. Developers
    7 KB (1,004 words) - 22:15, 15 November 2017
  • ...''M'''ultiplayer '''O'''nline ('''R'''ole-'''P'''laying '''G'''ame). These games combine the multiplayer aspects of MMORPGs with the immersive powers of [[V
    880 bytes (122 words) - 14:23, 8 August 2017
  • ...ertisements shown that castAR can be used to play video games and tabletop games, browse the web and interact with various types of information.
    6 KB (885 words) - 04:40, 4 February 2016
  • ==Games== {{#ev:youtube|peT_qtnatsc|350|right|PSVR games trailer from PlayStation Experience 2015}}
    7 KB (1,054 words) - 01:25, 17 June 2020
  • ...ickly and precisely measure the motion-to-photon latency of their apps and games.
    7 KB (1,050 words) - 09:08, 17 April 2024
  • ...raeme Devine]] joined Magic Leap as its Chief Creative Officer & Senior VP Games.
    4 KB (653 words) - 08:00, 17 April 2024
  • [[SteamVR]] - Valve's VR platform for VR games and other experiences.
    11 KB (1,697 words) - 20:07, 4 May 2016
  • It can be used with regular PC applications and games, especially in situations where two hands are not enough. For example when
    2 KB (423 words) - 09:31, 18 February 2016
  • ...s game engines, [[HMD]]s and control methods to allow developers to create games and other software for numerous head-mounted displays and VR operating syst
    3 KB (426 words) - 20:19, 13 June 2016
  • ...ciate the weight to the virtual helmet in game. This does not apply to all games.
    9 KB (1,458 words) - 19:19, 3 January 2017
  • '''May 11, 2017''': Google acquires [[Owlchemy Labs]], maker of games including [[Job Simulator]], [[Rick and Morty: Virtual Rick-ality]], and [[
    2 KB (230 words) - 04:58, 17 April 2024
  • '''[[SteamVR Desktop Theater Mode]]''' - Play non-VR Steam games in VR on a large virtual home theatre.
    5 KB (745 words) - 06:17, 17 April 2024
  • ...[PSVR]] is using SteamVR style reprojection as one of their default modes. Games can render at 60fps and will be reprojected to 120.
    6 KB (916 words) - 05:02, 5 July 2020
  • |Industry=Video Games<br>Digital Distribution
    770 bytes (104 words) - 07:46, 17 April 2024
  • ==Games using Improbable's technology==
    3 KB (392 words) - 02:58, 15 May 2017
  • ...ract with objects by glancing at them. Aim your weapon's cross hair in FPS games or create contextual menus for a gaze based interface.
    4 KB (525 words) - 08:51, 22 May 2017
  • ...rticipate in various activities such as browse the web, watch videos, play games and attend events in 3D virtual environments. AltspaceVR will allow develop The developers of AltspaceVR are trying to find out specific events and games which make sense to the people and which they would like to collaborate on.
    7 KB (1,039 words) - 21:17, 11 October 2017
  • ...e! Don’t make the mistake of believing this is just a quick one of those games that tries to show off what VR can do; oh no! This here is a first person, As far as story goes, with games like this they are incredibly important and to expunge any potential spoile
    6 KB (1,109 words) - 16:04, 19 October 2016

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