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  • ...er their game at 60 fps then use Asynchronous Reprojection to increase the fps to 120.
    7 KB (1,054 words) - 01:25, 17 June 2020
  • |Display=Binocular, see-through, green color only, 15 fps ...s an overlay in your field of view. The text and images are streamed at 15 fps.The eyeglass also contains [[Accelerometer]], [[Gyroscope]], [[Electronic C
    4 KB (609 words) - 04:41, 4 February 2016
  • ...solution of 2160 x 1200 or 1080 x 1200 per eye with the refresh rate of 90 FPS. The HMD has 6 degrees of freedom tracking with the help of [[Gyroscope]],
    11 KB (1,697 words) - 20:07, 4 May 2016
  • ...inch OLED<br> 401 [[PPI]] at 60 [[FPS]] || 5.5 inch OLED<br> 401 PPI at 60 FPS ...x 1080 resolution, [[low persistence]] display. 401 pixels per inch at 60 FPS. (included in HDK 1.1 and 1.2)
    5 KB (720 words) - 12:33, 16 June 2016
  • ...then display the image when the next scene is due to be on screen. In a 60 fps game, a new scene is displayed once every 16.7 milliseconds. With this proc ...need to display a new frame once every 16.7 milliseconds. To increase the fps through timewarp, the last completely rendered frame, not the one that is c
    6 KB (916 words) - 05:02, 5 July 2020
  • |Update Rate=Eye Tracking: 120 FPS ...interact with objects by glancing at them. Aim your weapon's cross hair in FPS games or create contextual menus for a gaze based interface.
    4 KB (525 words) - 08:51, 22 May 2017
  • |Genre=[[Action]], [[Indie]], [[RPG]], [[FPS]], [[Procedural Generation]], [[First-Person]], [[Sci-fi]], [[Rogue-lite]], ...Apps]] [[Category:Action]] [[Category:Indie]] [[Category:RPG]] [[Category:FPS]] [[Category:Procedural Generation]] [[Category:First-Person]] [[Category:S
    4 KB (600 words) - 04:36, 16 September 2016
  • ...sed]], [[Shooter]], [[Arcade]], [[Co-op]], [[Strategy]], [[Open World]], [[FPS]], [[TrackIR]] ...[Category:Co-op]] [[Category:Strategy]] [[Category:Open World]] [[Category:FPS]] [[Category:TrackIR]] [[Category:Windows]] [[Category:Mac]] [[Category:Lin
    7 KB (1,065 words) - 11:06, 23 September 2016
  • ...ture]], [[Indie]], [[Zombies]], [[VR]], [[Horror]], [[Survival Horror]], [[FPS]], [[Survival]] ...ou can expect from Arizona Sunshine is what you’d typically see out of a FPS game; one completely filled to the brim with zombies. The thing that sets i
    10 KB (1,625 words) - 11:57, 20 May 2017
  • |Update Rate=3,000 - 10,000 fps Soli functions within 60GHz radar spectrum at up to 3000 to 10,000 fps.
    2 KB (252 words) - 06:55, 14 July 2015
  • ...ogles-new-pixel-2-pixel-2-xl-phones-factory-calibrated-optimized-ar-now-60-fps-tracking/ ref 1] - AR-ready and [[Daydream]]-ready [[Arktika.1]] - Sci-fi FPS game using [[Touch]] made by Studio that made Metro series. [[Touch]] exclu
    24 KB (3,127 words) - 18:15, 8 June 2023
  • ...ges into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scal
    3 KB (409 words) - 19:40, 16 June 2016
  • '''[[Dead and Buried]]''' - multiplayer focused FPS '''[[Robo Recall]]''' - FPS game by [[Epic Games]] launching in Q1 2017.
    7 KB (1,120 words) - 08:41, 17 October 2017
  • The Alpha Gun is a gun that does independent tracking for fps with the [[Oculus Rift]].
    429 bytes (55 words) - 20:21, 27 April 2016
  • [[The Sketchy FPS]] is a [[VR App]] for the [[Oculus Rift (Platform)]].
    891 bytes (102 words) - 21:53, 17 September 2016
  • *Competitive 3v3 Arena-based FPS with fast-paced and action oriented gameplay.
    1 KB (139 words) - 11:42, 13 September 2016
  • ...ges into a single frame in the [[HMD]]. It allows the app to have higher [[fps]] or graphical settings. Additionally, VR SLI API allows developers to scal
    839 bytes (125 words) - 21:14, 30 June 2015
  • [[FPS]] = [[frames per second]]
    825 bytes (92 words) - 03:27, 18 August 2021
  • |Refresh Rate=30 FPS capture, 60/90 FPS tracking |Capture Frame Rate || 30.00 fps
    7 KB (1,010 words) - 00:45, 13 June 2016
  • *up to 120 FPS, time lapse *up to 60 FPS, time Lapse
    3 KB (346 words) - 05:18, 4 February 2016

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